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//===========================================
// Lumina-DE source code
// Copyright (c) 2017, Ken Moore
// Available under the 3-clause BSD license
// See the LICENSE file for full details
//===========================================
#include "NativeWindow.h"
#include <QDebug>
// === PUBLIC ===
NativeWindow::NativeWindow(WId id) : QObject(){
winid = id;
frameid = 0;
dmgID = 0;
}
NativeWindow::~NativeWindow(){
hash.clear();
}
void NativeWindow::addFrameWinID(WId fid){
frameid = fid;
}
void NativeWindow::addDamageID(unsigned int dmg){
dmgID = dmg;
}
bool NativeWindow::isRelatedTo(WId tmp){
return (relatedTo.contains(tmp) || winid == tmp || frameid == tmp);
}
WId NativeWindow::id(){
return winid;
}
WId NativeWindow::frameId(){
return frameid;
}
unsigned int NativeWindow::damageId(){
return dmgID;
}
QVariant NativeWindow::property(NativeWindow::Property prop){
if(hash.contains(prop)){ return hash.value(prop); }
else if(prop == NativeWindow::RelatedWindows){ return QVariant::fromValue(relatedTo); }
return QVariant(); //null variant
}
void NativeWindow::setProperty(NativeWindow::Property prop, QVariant val, bool force){
if(prop == NativeWindow::RelatedWindows){ relatedTo = val.value< QList<WId> >(); }
else if(prop == NativeWindow::None || (!force && hash.value(prop)==val)){ return; }
else{ hash.insert(prop, val); }
emit PropertiesChanged(QList<NativeWindow::Property>() << prop, QList<QVariant>() << val);
}
void NativeWindow::setProperties(QList<NativeWindow::Property> props, QList<QVariant> vals, bool force){
for(int i=0; i<props.length(); i++){
if(i>=vals.length()){ props.removeAt(i); i--; continue; } //no corresponding value for this property
if(props[i] == NativeWindow::None || (!force && (hash.value(props[i]) == vals[i])) ){ props.removeAt(i); vals.removeAt(i); i--; continue; } //Invalid property or identical value
hash.insert(props[i], vals[i]);
}
emit PropertiesChanged(props, vals);
}
void NativeWindow::requestProperty(NativeWindow::Property prop, QVariant val, bool force){
if(prop == NativeWindow::None || prop == NativeWindow::RelatedWindows || (!force && hash.value(prop)==val) ){ return; }
emit RequestPropertiesChange(winid, QList<NativeWindow::Property>() << prop, QList<QVariant>() << val);
}
void NativeWindow::requestProperties(QList<NativeWindow::Property> props, QList<QVariant> vals, bool force){
//Verify/adjust inputs as needed
for(int i=0; i<props.length(); i++){
if(i>=vals.length()){ props.removeAt(i); i--; continue; } //no corresponding value for this property
if(props[i] == NativeWindow::None || props[i] == NativeWindow::RelatedWindows || (!force && hash.value(props[i])==vals[i]) ){ props.removeAt(i); vals.removeAt(i); i--; continue; } //Invalid property or identical value
/*if( (props[i] == NativeWindow::Visible || props[i] == NativeWindow::Active) && frameid !=0){
//These particular properties needs to change the frame - not the window itself
emit RequestPropertiesChange(frameid, QList<NativeWindow::Property>() << props[i], QList<QVariant>() << vals[i]);
props.removeAt(i); vals.removeAt(i); i--;
}*/
}
emit RequestPropertiesChange(winid, props, vals);
}
QRect NativeWindow::geometry(){
//Calculate the "full" geometry of the window + frame (if any)
//Check that the size is between the min/max limitations
QSize size = hash.value(NativeWindow::Size).toSize();
QSize min = hash.value(NativeWindow::MinSize).toSize();
QSize max = hash.value(NativeWindow::MaxSize).toSize();
if(min.isValid() && min.width() > size.width() ){ size.setWidth(min.width()); }
if(min.isValid() && min.height() > size.height()){ size.setHeight(min.height()); }
if(max.isValid() && max.width() < size.width() && max.width()>min.width()){ size.setWidth(max.width()); }
if(max.isValid() && max.height() < size.height() && max.height()>min.height()){ size.setHeight(max.height()); }
//Assemble the full geometry
QRect geom( hash.value(NativeWindow::GlobalPos).toPoint(), size );
//Now adjust the window geom by the frame margins
QList<int> frame = hash.value(NativeWindow::FrameExtents).value< QList<int> >(); //Left,Right,Top,Bottom
//qDebug() << "Calculate Geometry:" << geom << frame;
if(frame.length()==4){
geom = geom.adjusted( -frame[0], -frame[2], frame[1], frame[3] );
}
//qDebug() << " - Total:" << geom;
return geom;
}
// ==== PUBLIC SLOTS ===
void NativeWindow::requestClose(){
emit RequestClose(winid);
}
void NativeWindow::requestKill(){
emit RequestKill(winid);
}
void NativeWindow::requestPing(){
emit RequestPing(winid);
}
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