//=========================================== // Lumina-DE source code // Copyright (c) 2016, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== // This is a simple widget for viewing a QImage and allowing the user to // highlight/select portions of the image with possible actions on the selection //=========================================== #ifndef _LUMINA_SCREENSHOT_IMAGE_EDITOR_H #define _LUMINA_SCREENSHOT_IMAGE_EDITOR_H #include #include #include #include #include #include class ImageEditor : public QWidget{ Q_OBJECT public: ImageEditor(QWidget*parent = 0); ~ImageEditor(); void LoadImage(QImage img); void setDefaultSize(QSize sz); bool hasSelection(); QImage image(); int getScalingValue(); private: QImage fullIMG, scaledIMG; //Note: the aspect ratio between the two images must be preserved!! QSize defaultSize; //for loading new images QRect selRect; //selection rectangle (scaledIMG coordinates) QPoint selPoint; //initial selection point (used during click/drags) QMenu *contextMenu; //simplification functions qreal getScaleFactor(){ //return the scale factor between the full/scaled images return ( ( (qreal) scaledIMG.height()) / ( (qreal) fullIMG.height()) ); } void rescaleImage(qreal scfactor){ if(fullIMG.isNull()){ return; } scaledIMG = fullIMG.scaled( fullIMG.width()*scfactor, fullIMG.height()*scfactor, Qt::KeepAspectRatio,Qt::SmoothTransformation); selRect = QRect(); emit selectionChanged(false); this->update(); //trigger a repaint event } private slots: void showMenu(); public slots: void setScaling(int perc); //10% <--> 200% range is valid void scaleUp(int val = 10); //10% change by default void scaleDown(int val = 10); //10% change by default void cropImage(); void resizeImage(); protected: void mousePressEvent(QMouseEvent *ev); void mouseMoveEvent(QMouseEvent *ev); void mouseReleaseEvent(QMouseEvent *); void paintEvent(QPaintEvent*); signals: void selectionChanged(bool); //true if there is a selection void scaleFactorChanged(int); }; #endif