//=========================================== // Lumina-DE source code // Copyright (c) 2016, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== // This is the main browsing backend for the file manager //=========================================== #ifndef _LUMINA_FM_BROWSE_BACKEND_H #define _LUMINA_FM_BROWSE_BACKEND_H #include #include #include #include //#include #include #include #include /*class FileItem{ public: QString name; QByteArray icon; FileItem(){} ~FileItem(){}; };*/ class Browser : public QObject{ Q_OBJECT public: Browser(QObject *parent = 0); ~Browser(); QString currentDirectory(); void showHiddenFiles(bool); bool showingHiddenFiles(); void showThumbnails(bool); bool showingThumbnails(); //FileItem loadItem(QString info); //this is the main loader class - multiple instances each run in a separate thread private: QString currentDir; QFileSystemWatcher *watcher; //QImage videoFrame; bool showHidden, showThumbs; QStringList imageFormats, videoFormats, oldFiles; QHash mimeIcons; //cache for quickly re-using QIcons void loadItem(QString info, Browser *obj); //this is the main loader class - multiple instances each run in a separate thread QIcon loadIcon(QString icon); //simplification for using/populating the mimIcons cache private slots: void fileChanged(QString); //tied into the watcher - for file change notifications void dirChanged(QString); // tied into the watcher - for new/removed files in the current dir //void captureFrame(QImage); //void stopVideo(QMediaPlayer*, QMediaPlayer::MediaStatus); void futureFinished(QString, QImage); public slots: void loadDirectory(QString dir = ""); signals: //Main Signals void itemRemoved(QString item); //emitted if a file was removed from the underlying void clearItems(); //emitted when dirs change for example void itemDataAvailable(QIcon, LFileInfo*); //Start/Stop signals for loading of data void itemsLoading(int); //number of items which are getting loaded //Internal signal for the alternate threads void threadDone(QString, QImage); //void frameChanged(); }; #endif