//=========================================== // Lumina-DE source code // Copyright (c) 2014, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== #include "LTaskButton.h" #include "LSession.h" #ifndef DEBUG #define DEBUG 0 #endif LTaskButton::LTaskButton(QWidget *parent, bool smallDisplay) : LTBWidget(parent){ actMenu = new QMenu(this); winMenu = new QMenu(this); UpdateMenus(); showText = !smallDisplay; this->setToolButtonStyle(Qt::ToolButtonTextBesideIcon); this->setAutoRaise(false); //make sure these always look like buttons this->setContextMenuPolicy(Qt::CustomContextMenu); this->setFocusPolicy(Qt::NoFocus); this->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Maximum); winMenu->setContextMenuPolicy(Qt::CustomContextMenu); connect(this, SIGNAL(customContextMenuRequested(const QPoint&)), this, SLOT(openActionMenu()) ); connect(this, SIGNAL(clicked()), this, SLOT(buttonClicked()) ); connect(winMenu, SIGNAL(customContextMenuRequested(const QPoint&)), this, SLOT(openActionMenu()) ); connect(winMenu, SIGNAL(triggered(QAction*)), this, SLOT(winClicked(QAction*)) ); connect(winMenu, SIGNAL(aboutToHide()), this, SIGNAL(MenuClosed())); connect(actMenu, SIGNAL(aboutToHide()), this, SIGNAL(MenuClosed())); } LTaskButton::~LTaskButton(){ } //=========== // PUBLIC //=========== QList LTaskButton::windows(){ QList list; for(int i=0; iisVisible()){ return; } //skip this if the window menu is currently visible for now bool statusOnly = (WINLIST.length() == LWINLIST.length()); LWINLIST = WINLIST; winMenu->clear(); LXCB::WINDOWVISIBILITY showstate = LXCB::IGNORE; for(int i=0; isetIcon(WINLIST[i].icon(noicon)); cname = WINLIST[i].Class(); if(cname.isEmpty()){ //Special case (chrome/chromium does not register *any* information with X except window title) cname = WINLIST[i].text(); if(cname.contains(" - ")){ cname = cname.section(" - ",-1); } } this->setToolTip(cname); } bool junk; QAction *tmp = winMenu->addAction( WINLIST[i].icon(junk), WINLIST[i].text() ); tmp->setData(i); //save which number in the WINLIST this entry is for LXCB::WINDOWVISIBILITY stat = WINLIST[i].status(true); //update the saved state for the window if(statactiveWindow()){ stat = LXCB::ACTIVE; } if(stat > showstate){ showstate = stat; } //higher priority } //Now setup the button appropriately // - visibility if(showstate == LXCB::IGNORE || WINLIST.length() < 1){ this->setVisible(false); } else{ this->setVisible(true); } // - functionality if(WINLIST.length() == 1){ //single window this->setPopupMode(QToolButton::DelayedPopup); this->setMenu(actMenu); if(showText){ this->setToolButtonStyle(Qt::ToolButtonTextBesideIcon); this->setText( WINLIST[0].text()); } else if(noicon){ this->setToolButtonStyle(Qt::ToolButtonTextBesideIcon); this->setText( cname ); } else{ this->setToolButtonStyle(Qt::ToolButtonIconOnly); this->setText(""); } this->setToolTip(WINLIST[0].text()); }else if(WINLIST.length() > 1){ //multiple windows this->setPopupMode(QToolButton::InstantPopup); this->setMenu(winMenu); this->setToolButtonStyle(Qt::ToolButtonTextBesideIcon); if(noicon || showText){ "("+QString::number(WINLIST.length())+") "+cname; } else{ this->setText("("+QString::number(WINLIST.length())+")"); } } this->setState(showstate); //Make sure this is after the button setup so that it properly sets the margins/etc cstate = showstate; //save this for later } void LTaskButton::UpdateMenus(){ //Action menu should be auto-created for the state of the current window (cWin/cstate) actMenu->clear(); if(cstate!=LXCB::ACTIVE){ actMenu->addAction( LXDG::findIcon("edit-select",""), tr("Activate Window"), this, SLOT(triggerWindow()) ); } if(cstate!=LXCB::INVISIBLE){ actMenu->addAction( LXDG::findIcon("view-close",""), tr("Minimize Window"), this, SLOT(minimizeWindow()) ); if(LSession::handle()->XCB->WindowIsMaximized(cWin.windowID()) ){ actMenu->addAction( LXDG::findIcon("view-restore",""), tr("Restore Window"), this, SLOT(maximizeWindow()) ); }else{ actMenu->addAction( LXDG::findIcon("view-fullscreen",""), tr("Maximize Window"), this, SLOT(maximizeWindow()) ); } } actMenu->addAction( LXDG::findIcon("window-close",""), tr("Close Window"), this, SLOT(closeWindow()) ); } //============= // PRIVATE SLOTS //============= void LTaskButton::buttonClicked(){ if(WINLIST.length() > 1){ winMenu->popup(QCursor::pos()); }else{ triggerWindow(); } } void LTaskButton::closeWindow(){ if(DEBUG){ qDebug() << "Close Window:" << this->text(); } if(winMenu->isVisible()){ winMenu->hide(); } LWinInfo win = currentWindow(); LSession::handle()->XCB->CloseWindow(win.windowID()); cWin = LWinInfo(); //clear the current } void LTaskButton::maximizeWindow(){ if(DEBUG){ qDebug() << "Maximize Window:" << this->text(); } if(winMenu->isVisible()){ winMenu->hide(); } LWinInfo win = currentWindow(); LSession::handle()->XCB->MaximizeWindow(win.windowID()); //LSession::handle()->adjustWindowGeom(win.windowID(), true); //run this for now until the WM works properly cWin = LWinInfo(); //clear the current } void LTaskButton::minimizeWindow(){ if(DEBUG){ qDebug() << "Minimize Window:" << this->text(); } if(winMenu->isVisible()){ winMenu->hide(); } LWinInfo win = currentWindow(); LSession::handle()->XCB->MinimizeWindow(win.windowID()); cWin = LWinInfo(); //clear the current QTimer::singleShot(100, this, SLOT(UpdateButton()) ); //make sure to update this button if losing active status } void LTaskButton::triggerWindow(){ LWinInfo win = currentWindow(); //Check which state the window is currently in and flip it to the other //LXCB::WINDOWSTATE state = cstate; //if(DEBUG){ qDebug() << "Window State: " << state; } if(cstate == LXCB::ACTIVE){ if(DEBUG){ qDebug() << "Minimize Window:" << this->text(); } LSession::handle()->XCB->MinimizeWindow(win.windowID()); QTimer::singleShot(100, this, SLOT(UpdateButton()) ); //make sure to update this button if losing active status }else{ if(DEBUG){ qDebug() << "Activate Window:" << this->text(); } LSession::handle()->XCB->ActivateWindow(win.windowID()); } cWin = LWinInfo(); //clear the current } void LTaskButton::winClicked(QAction* act){ //Get the window from the action if(act->data().toInt() < WINLIST.length()){ cWin = WINLIST[act->data().toInt()]; cstate = cWin.status(); }else{ cWin = LWinInfo(); } //clear it //Now trigger the window triggerWindow(); } void LTaskButton::openActionMenu(){ //Get the Window the mouse is currently over QPoint curpos = QCursor::pos(); QAction *act = winMenu->actionAt(winMenu->mapFromGlobal(curpos)); //qDebug() << "Button Context Menu:" << curpos.x() << curpos.y() << winMenu->geometry().x() << winMenu->geometry().y() << winMenu->geometry().width() << winMenu->geometry().height(); cWin = WINLIST[0]; //default to the first window if( act != 0 && winMenu->isVisible() ){ //Get the window from the action //qDebug() << "Found Action:" << act->data().toInt(); if(act->data().toInt() < WINLIST.length()){ cWin = WINLIST[act->data().toInt()]; } } cstate = cWin.status(); //Now show the action menu UpdateMenus(); actMenu->popup(QCursor::pos()); }