//=========================================== // Lumina-DE source code // Copyright (c) 2014-2015, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== #include "TrayIcon.h" #include #include #include TrayIcon::TrayIcon(QWidget *parent) : QWidget(parent){ AID = 0; //nothing yet IID = 0; dmgID = 0; badpaints = 0; if("1" == QString(getenv("QT_AUTO_SCREEN_SCALE_FACTOR")) ){ scalefactor = 2; //Auto-adjust this later to the physicalDotsPerInch of the current screen }else{ scalefactor = 1; } //this->setLayout(new QHBoxLayout); //this->layout()->setContentsMargins(0,0,0,0); } TrayIcon::~TrayIcon(){ } void TrayIcon::cleanup(){ AID = IID = 0; } WId TrayIcon::appID(){ return AID; } void TrayIcon::attachApp(WId id){ if(id==0){ return; } //nothing to attach else if(AID!=0){ qWarning() << "Tray Icon is already attached to a window!"; return; } AID = id; //WIN = QWindow::fromWinId(AID); //connect(WIN, SIGNAL( //this->layout()->addWidget( QWidget::createWindowContainer(WIN, this) ); IID = this->winId(); //embed directly into this widget dmgID = LSession::handle()->XCB->EmbedWindow(AID, IID); if( dmgID != 0 ){ LSession::handle()->XCB->RestoreWindow(AID); //make it visible //qDebug() << "New System Tray App:" << AID; QTimer::singleShot(1000, this, SLOT(updateIcon()) ); }else{ //qWarning() << "Could not Embed Tray Application:" << AID; IID = 0; AID = 0; } } void TrayIcon::setSizeSquare(int side){ //qDebug() << " Set Fixed Systray size:" << side; this->setFixedSize( QSize(side, side) ); } // ============== // PUBLIC SLOTS // ============== void TrayIcon::detachApp(){ if(AID==0){ return; } //already detached //qDebug() << "Detach App:" << AID; //Temporarily move the AID, so that internal slots do not auto-run WId tmp = AID; AID = 0; //Now detach the application window and clean up //qDebug() << " - Unembed"; //WIN->setParent(0); //Reset parentage back to the main stack LSession::handle()->XCB->UnembedWindow(tmp); //qDebug() << " - finished app:" << tmp; IID = 0; } // ============== // PRIVATE SLOTS // ============== void TrayIcon::updateIcon(){ if(AID==0){ return; } //Make sure the icon is square QSize icosize = this->size(); LSession::handle()->XCB->ResizeWindow(AID, icosize.width()*scalefactor, icosize.height()*scalefactor); QTimer::singleShot(500, this, SLOT(repaint()) ); //make sure to re-draw the window in a moment } // ============= // PROTECTED // ============= void TrayIcon::paintEvent(QPaintEvent *event){ QWidget::paintEvent(event); //make sure the background is already painted if(AID!=0){ //Update the background on the tray app //qDebug() << "Paint Tray Background"; //LSession::handle()->XCB->SetWindowBackground(this, this->geometry(), AID); //qDebug() << "Paint Tray:" << AID; QPainter painter(this); //Now paint the tray app on top of the background //qDebug() << " - Draw tray:" << AID << IID << this->winId(); //qDebug() << " - - " << event->rect().x() << event->rect().y() << event->rect().width() << event->rect().height(); //qDebug() << " - Get image:" << AID; QPixmap pix = LSession::handle()->XCB->TrayImage(AID); //= WIN->icon().pixmap(this->size()); //qDebug() << " - Pix size:" << pix.size().width() << pix.size().height(); //qDebug() << " - Geom:" << this->geometry().x() << this->geometry().y() << this->geometry().width() << this->geometry().height(); if(!pix.isNull()){ if((this->size()*scalefactor) != pix.size()){ QTimer::singleShot(10, this, SLOT(updateIcon())); } painter.drawPixmap(0,0,this->width(), this->height(), pix.scaled(this->size(), Qt::KeepAspectRatio, Qt::SmoothTransformation) ); badpaints = 0; //good paint }else{ badpaints++; if(badpaints>5){ qWarning() << " - - No Tray Icon/Image found!" << "ID:" << AID; AID = 0; //reset back to nothing IID = 0; emit BadIcon(); //removed/destroyed in some non-valid way? } } //qDebug() << " - Done"; } } void TrayIcon::resizeEvent(QResizeEvent *event){ //qDebug() << "Resize Event:" << event->size().width() << event->size().height(); if(AID!=0){ LSession::handle()->XCB->ResizeWindow(AID, event->size()); QTimer::singleShot(500, this, SLOT(update()) ); //make sure to re-draw the window in a moment } }