//=========================================== // Lumina-DE source code // Copyright (c) 2017-2018, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== // This is a Qt5/Lumina wrapper around native graphics system calls // It is primarily designed around the creation/modification of instances of // the "NativeWindowObject" class for passing information around //=========================================== #ifndef _LUMINA_DESKTOP_NATIVE_WINDOW_SYSTEM_H #define _LUMINA_DESKTOP_NATIVE_WINDOW_SYSTEM_H #include #include #include #include class NativeWindowSystem : public QObject{ Q_OBJECT private: QList NWindows; QList TWindows; //Now define a simple private_objects class so that each implementation // has a storage container for defining/placing private objects as needed class p_objects; p_objects* obj; //Internal timers/variables for managing pings QTimer *pingTimer; QHash waitingForPong; void checkPings(){ QDateTime cur = QDateTime::currentDateTime(); QList waiting = waitingForPong.keys(); for(int i=0; istop(); } NativeWindowObject *win = findWindow(waiting[i]); if(win==0){ win = findTrayWindow(waiting[i]); } if(win!=0){ win->emit WindowNotResponding(waiting[i]); } } } } //Generic private variables bool screenLocked; public: //enum Property{ None, CurrentWorkspace, Workspaces, VirtualRoots, WorkAreas }; enum MouseButton{NoButton, LeftButton, RightButton, MidButton, BackButton, ForwardButton, TaskButton, WheelUp, WheelDown, WheelLeft, WheelRight}; //Simplifications to find an already-created window object NativeWindowObject* findWindow(WId id, bool checkRelated = true); NativeWindowObject* findTrayWindow(WId id); // Since some properties may be easier to update in bulk // let the native system interaction do them in whatever logical groups are best void UpdateWindowProperties(NativeWindowObject* win, QList< NativeWindowObject::Property > props); void ChangeWindowProperties(NativeWindowObject* win, QList< NativeWindowObject::Property > props, QList vals); void SetupNewWindow(NativeWindowObject *win); QImage GetWindowImage(NativeWindowObject *win); NativeWindowSystem(); ~NativeWindowSystem(); //Overarching start/stop functions bool start(); void stop(); //General-purpose listing functions QList currentWindows(){ return NWindows; } QList currentTrayWindows(){ return TWindows; } //Small simplification functions static Qt::Key KeycodeToQt(int keycode); static NativeWindowSystem::MouseButton MouseToQt(int button); void raiseWindow(NativeWindowObject *win); void lowerWindow(NativeWindowObject *win); public slots: //These are the slots which are typically only used by the desktop system itself or the NativeWindowEventFilter //This is called by the lock screen to keep the NWS aware of the current status // it is **NOT** the function to call for the user to actually lock the session (that is in the screensaver/lockscreen class) void ScreenLockChanged(bool lock){ screenLocked = lock; } //Root Window property registrations void RegisterVirtualRoot(WId); void setRoot_supportedActions(); void setRoot_numberOfWorkspaces(QStringList names); void setRoot_currentWorkspace(int); void setRoot_clientList(QList, bool stackorder = false); void setRoot_desktopGeometry(QRect); void setRoot_desktopWorkarea(QList); void setRoot_activeWindow(WId); // - Workspaces int currentWorkspace(); //void GoToWorkspace(int); //NativeWindowEventFilter interactions void NewWindowDetected(WId); //will automatically create the new NativeWindow object void NewTrayWindowDetected(WId); //will automatically create the new NativeWindow object void WindowCloseDetected(WId); //will update the lists and make changes if needed void WindowPropertyChanged(WId, NativeWindowObject::Property); //will rescan the window and update the object as needed void WindowPropertiesChanged(WId, QList); void WindowPropertyChanged(WId, NativeWindowObject::Property, QVariant); //will save that property/value to the right object void WindowPropertiesChanged(WId, QList, QList); void RequestPropertyChange(WId, NativeWindowObject::Property, QVariant); void RequestPropertiesChange(WId, QList, QList); void GotPong(WId); void NewKeyPress(int keycode, WId win = 0); void NewKeyRelease(int keycode, WId win = 0); void NewMousePress(int buttoncode, WId win = 0); void NewMouseRelease(int buttoncode, WId win = 0); void CheckDamageID(WId); private slots: //These are the slots which are built-in and automatically connected when a new NativeWindow is created void RequestClose(WId); void RequestKill(WId); void RequestPing(WId); void RequestReparent(WId, WId, QPoint); //client, parent, relative origin point in parent //Window-mgmt functions (see Window-mgmt.cpp for details) void ArrangeWindows(WId primary, QString type); void TileWindows(WId primary, QString type); void CheckWindowPosition(WId id, bool newwindow = false); void arrangeWindows(NativeWindowObject *primary, QString type, bool primaryonly = false); signals: void NewWindowAvailable(NativeWindowObject*); void WindowClosed(); void NewTrayWindowAvailable(NativeWindowObject*); void TrayWindowClosed(); void NewInputEvent(); //a mouse or keypress was detected (lock-state independent); void KeyPressDetected(WId, Qt::Key); //only emitted if lockstate = false void KeyReleaseDetected(WId, Qt::Key); //only emitted if lockstate = false void MousePressDetected(WId, NativeWindowSystem::MouseButton); //only emitted if lockstate = false void MouseReleaseDetected(WId, NativeWindowSystem::MouseButton); //only emitted if lockstate = false }; #endif