//=========================================== // Lumina desktop source code // Copyright (c) 2017, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== #include "LShortcutEvents.h" #include "global-objects.h" // === PUBLIC === LShortcutEvents::LShortcutEvents(){ WIN = 0; clearTimer = 0; evaluated = false; } LShortcutEvents::~LShortcutEvents(){ } void LShortcutEvents::start(){ if(clearTimer==0){ clearTimer = new QTimer(this); clearTimer->setInterval(2000); //2 seconds clearTimer->setSingleShot(true); connect(clearTimer, SIGNAL(timeout()), this, SLOT(clearKeys()) ); } } void LShortcutEvents::stop(){ clearKeys(); } // === PRIVATE === void LShortcutEvents::CheckKeySequence(WId win){ //Get the keyboard modifiers QString shortcut = keylistToString(); //Now see if there is a match for this shortcut // "strict" actions (operate even if a non-desktop window is active/focused) QString action = DesktopSettings::instance()->value(DesktopSettings::Keys, "strict/"+shortcut, "").toString(); qDebug() << "Strict Action:" << "strict/"+shortcut << action; if(action.isEmpty() && win==0){ //"loose" actions (operating on the desktop or root window itself) action = DesktopSettings::instance()->value(DesktopSettings::Keys, "desktop/"+shortcut, "").toString(); qDebug() << "Desktop Action:" << "desktop/"+shortcut << action; } if(!action.isEmpty()){ //Found a valid action - go ahead and evaluate it evaluateShortcutAction(action); } } void LShortcutEvents::CheckMouseSequence(WId win, NativeWindowSystem::MouseButton button, bool release){ if(release && (button == NativeWindowSystem::WheelUp || button == NativeWindowSystem::WheelDown || button == NativeWindowSystem::WheelLeft || button == NativeWindowSystem::WheelRight)){ return; //skip mouse release events for wheel actions (always come in pairs of press/release) }else if(keylist.isEmpty() || button == NativeWindowSystem::NoButton){ return; } //Never overwrite mouse clicks themselves - just combinations with key presses //Get the keyboard modifiers QString shortcut = keylistToString(); //Add the mouse button to the shortcut switch(button){ case NativeWindowSystem::LeftButton: shortcut.append("+LeftMouse"); break; case NativeWindowSystem::RightButton: shortcut.append("+RightMouse"); break; case NativeWindowSystem::MidButton: shortcut.append("+MiddleMouse"); break; case NativeWindowSystem::BackButton: shortcut.append("+BackMouse"); break; case NativeWindowSystem::ForwardButton: shortcut.append("+ForwardMouse"); break; case NativeWindowSystem::TaskButton: shortcut.append("+TaskMouse"); break; case NativeWindowSystem::WheelUp: shortcut.append("+WheelUp"); break; case NativeWindowSystem::WheelDown: shortcut.append("+WheelDown"); break; case NativeWindowSystem::WheelLeft: shortcut.append("+WheelLeft"); break; case NativeWindowSystem::WheelRight: shortcut.append("+WheelRight"); break; default: shortcut.clear(); } if(shortcut.isEmpty()){ return; } //Now see if there is a match for this shortcut // "strict" actions (operate even if a non-desktop window is active/focused) QString action = DesktopSettings::instance()->value(DesktopSettings::Keys, "strict/"+shortcut, "").toString(); if(action.isEmpty() && win==0){ //"loose" actions (operating on the desktop or root window itself) action = DesktopSettings::instance()->value(DesktopSettings::Keys, "desktop/"+shortcut, "").toString(); } if(!action.isEmpty()){ //Found a valid action - go ahead and evaluate it evaluateShortcutAction(action); } } QString LShortcutEvents::keylistToString(){ QString shortcut; for(int i=0; i0){ shortcut.append("+"); } shortcut.append( QString::number(keylist[i]) ); } /*qDebug() << "KeyList to String:"; qDebug() << " keys:" << keylist; qDebug() << " string:" << shortcut;*/ return shortcut; } void LShortcutEvents::evaluateShortcutAction(QString action){ qDebug() << "Found Shortcut Action:" << action; evaluated = true; if(action.startsWith("Exec=")){ emit LaunchApplication(action.section("=",1,-1)); return; } //Specific Internal actions action = action.toLower(); //Power Options if(action=="logout"){ emit StartLogout(); } else if(action=="reboot"){ emit StartReboot(); } else if(action=="shutdown"){ emit StartShutdown(); } else if(action=="show_leave_options"){ emit OpenLeaveDialog(); } } // === PUBLIC SLOTS === void LShortcutEvents::KeyPress(WId window, int key){ if(window!=WIN){ keylist.clear(); WIN = window; } if(!keylist.contains(key)){ //Put it in the list in ascending order bool found = false; for(int i=0; ikey){ keylist.insert(i,key); found = true; } } if(!found){ keylist << key; } evaluated = false; } //Evaluate the key sequence only when the first one is released clearTimer->start(); //will "restart" if already running } void LShortcutEvents::KeyRelease(WId window, int key){ if(window!=WIN){ keylist.clear(); return; } if(!evaluated){ CheckKeySequence(WIN); } //run this "before" removing the key from the list keylist.removeAll(key); clearTimer->start(); //will "restart" if already running } void LShortcutEvents::MousePress(WId window, NativeWindowSystem::MouseButton button){ //We do not provide shortcuts for combinations of mouse buttons - just mouse+keyboard combinations CheckMouseSequence(window, button, false); clearTimer->start(); //will "restart" if already running } void LShortcutEvents::MouseRelease(WId window, NativeWindowSystem::MouseButton button){ //We do not provide shortcuts for combinations of mouse buttons - just mouse+keyboard combinations CheckMouseSequence(window, button, true); clearTimer->start(); //will "restart" if already running } void LShortcutEvents::clearKeys(){ keylist.clear(); WIN = 0; if(clearTimer!=0){ clearTimer->stop(); } }