//=========================================== // Lumina-DE source code // Copyright (c) 2016, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== #include "RootWindow.h" //Primary/private function void RootWindow::arrangeWindows(RootSubWindow *primary, QString type, bool primaryonly){ if(type.isEmpty()){ type = "center"; } if(primary==0){ //Get the currently active window and treat that as the primary for(int i=0; inativeWindow()->property(NativeWindow::Active).toBool()){ primary = WINDOWS[i]; } } if(primary==0 && !WINDOWS.isEmpty()){ primary = WINDOWS[0]; } //just use the first one in the list } //Now get the current screen that the mouse cursor is over (and valid area) QScreen *screen = screenUnderMouse(); QRect desktopArea = screen->availableGeometry(); //qDebug() << "Arrange Windows:" << primary->geometry() << type << primaryonly << desktopArea; //Now start filtering out all the windows that need to be ignored int wkspace = primary->nativeWindow()->property(NativeWindow::Workspace).toInt(); QList winlist = WINDOWS; for(int i=0; inativeWindow()->property(NativeWindow::Workspace).toInt()!=wkspace || !winlist[i]->nativeWindow()->property(NativeWindow::Visible).toBool() || desktopArea.intersected(winlist[i]->geometry()).isNull() ){ //window is outside of the desired area or invisible - ignore it winlist.removeAt(i); i--; } } if(!winlist.contains(primary)){ winlist << primary; } //could be doing this on a window right before it is shown else if(primaryonly){ winlist.removeAll(primary); winlist << primary; } //move primary window to last //QRegion used; for(int i=0; igeometry(); //verify that the window is contained by the desktop area if(geom.width()>desktopArea.width()){ geom.setWidth(desktopArea.width()); } if(geom.height()>desktopArea.height()){ geom.setHeight(desktopArea.height()); } //Now apply the proper placement routine if(type=="center"){ QPoint ct = desktopArea.center(); winlist[i]->setGeometry( ct.x()-(geom.width()/2), ct.y()-(geom.height()/2), geom.width(), geom.height()); }else if(type=="snap"){ }else if(type=="single_max"){ winlist[i]->setGeometry( desktopArea.x(), desktopArea.y(), desktopArea.width(), desktopArea.height()); }else if(type=="under-mouse"){ QPoint ct = QCursor::pos(); geom = QRect(ct.x()-(geom.width()/2), ct.y()-(geom.height()/2), geom.width(), geom.height() ); //Now verify that the top of the window is still contained within the desktop area if(geom.y() < desktopArea.y() ){ geom.moveTop(desktopArea.y()); } winlist[i]->setGeometry(geom); } //qDebug() << " - New Geometry:" << winlist[i]->geometry(); } //end loop over winlist } // ================ // Public slots for starting the arrangement routine(s) above // ================ void RootWindow::ArrangeWindows(WId primary, QString type){ RootSubWindow* win = windowForId(primary); if(type.isEmpty()){ type = "center"; } //grab the default arrangement format arrangeWindows(win, type); } void RootWindow::TileWindows(WId primary, QString type){ RootSubWindow* win = windowForId(primary); if(type.isEmpty()){ type = "single_max"; } //grab the default arrangement format for tiling arrangeWindows(win, type); } void RootWindow::CheckWindowPosition(WId id, bool newwindow){ //used after a "drop" to validate/snap/re-arrange window(s) as needed // if "newwindow" is true, then this is the first-placement routine for a window before it initially appears RootSubWindow* win = windowForId(id); if(win==0){ return; } //invalid window QRect geom = win->nativeWindow()->geometry(); bool changed = false; //Make sure it is on the screen (quick check) if(geom.x() < 0){ changed = true; geom.moveLeft(0); } if(geom.y() < 0){ changed = true; geom.moveTop(0); } if(geom.width() < 20){ changed = true; geom.setWidth(100); } if(geom.height() < 20){ changed = true; geom.setHeight(100); } if(changed){ win->setGeometry(geom); } //Now run it through the window arrangement routine arrangeWindows(win, newwindow ?"center" : "snap", true); }