//=========================================== // Lumina Desktop source code // Copyright (c) 2017, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== // This class embeds a native window // within the RootWindow area //=========================================== #ifndef _LUMINA_ROOT_WINDOW_SUB_WINDOW_H #define _LUMINA_ROOT_WINDOW_SUB_WINDOW_H #include #include #include #include #include #include #include #include #include #include #include class RootSubWindow : public QFrame{ Q_OBJECT public: RootSubWindow(QWidget *root, NativeWindow *win); ~RootSubWindow(); WId id(); private: //Window status enum ModState{Normal, Move, ResizeTop, ResizeTopRight, ResizeRight, ResizeBottomRight, ResizeBottom, ResizeBottomLeft, ResizeLeft, ResizeTopLeft}; ModState activeState; ModState currentCursor; QPoint offset; //needed for movement calculations (offset from mouse click to movement point) //Functions for getting/setting state ModState getStateAtPoint(QPoint pt, bool setoffset = false); //generally used for mouse location detection void setMouseCursor(ModState, bool override = false); //Update the mouse cursor based on state //Native window embed objects NativeWindow *WIN; NativeEmbedWidget *WinWidget; bool closing; //Title bar objects QBoxLayout *titleBarL, *mainLayout; QToolButton *closeB, *maxB, *minB, *otherB; QLabel *titleLabel; QMenu *otherM; //menu of other actions QWidget *titleBar; //Other random objects (animations,etc) QPropertyAnimation *anim; QVariant animResetProp; QTimer *moveTimer; QRect lastGeom; //frame coordinates void initWindowFrame(); void enableFrame(bool); void LoadProperties( QList< NativeWindow::Property> list); static QStringList validAnimations(NativeWindow::Property); public slots: void clientClosed(); void LoadAllProperties(); QRect clientGlobalGeom(); //Button Actions - public so they can be tied to key shortcuts and stuff as well void toggleMinimize(); void toggleMaximize(); void triggerClose(); void toggleSticky(); void activate(); //Mouse Interactivity void startMoving(); void startResizing(); private slots: void propertiesChanged(QList, QList); void loadAnimation(QString name, NativeWindow::Property, QVariant nval); //new val void animFinished(); protected: void mousePressEvent(QMouseEvent*); void mouseMoveEvent(QMouseEvent*); void mouseReleaseEvent(QMouseEvent*); void leaveEvent(QEvent *ev); void moveEvent(QMoveEvent *ev); }; #endif