//=========================================== // Lumina-DE source code // Copyright (c) 2017, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== // This is a Qt5/Lumina wrapper around native graphics system calls // It is primarily designed around the creation/modification of instances of // the "NativeWindow" class for passing information around //=========================================== #ifndef _LUMINA_NATIVE_WINDOW_SYSTEM_H #define _LUMINA_NATIVE_WINDOW_SYSTEM_H #include "NativeWindow.h" class NativeWindowSystem : public QObject{ Q_OBJECT private: QList NWindows; QList TWindows; //Simplifications to find an already-created window object NativeWindow* findWindow(WId id){ for(int i=0; iid()){ return NWindows[i]; } } } NativeWindow* findTrayWindow(WId id){ for(int i=0; iid()){ return TWindows[i]; } } } //Now define a simple private_objects class so that each implementation // has a storage container for placing private objects as needed class p_objects; p_objects* obj; // Since some properties may be easier to update in bulk // let the native system interaction do them in whatever logical groups are best void UpdateWindowProperties(NativeWindow* win, QList< NativeWindow::Property > props); public: NativeWindowSystem(); ~NativeWindowSystem(); //Overarching start/stop functions bool start(); void stop(); //General-purpose listing functions QList currentWindows(){ return NWindows; } public slots: //These are the slots which are typically only used by the desktop system itself or the NativeWindowEventFilter //RootWindow interactions void RegisterVirtualRoot(WId); //void GoToWorkspace(int); //void RegisterWorkspaces(QStringList); //Names of workspaces, in ascending order //void RegisterKnownInteractions(); //NativeWindowEventFilter interactions void NewWindowDetected(WId); //will automatically create the new NativeWindow object void WindowCloseDetected(WId); //will update the lists and make changes if needed void WindowPropertyChanged(WId, NativeWindow::Property); //will rescan the window and update the object as needed void NewKeyPress(int keycode); void NewKeyRelease(int keycode); void NewMousePress(int buttoncode); void NewMouseRelease(int buttoncode); void CheckDamageID(WId); private slots: //These are the slots which are built-in and automatically connected when a new NativeWindow is created void RequestActivate(WId); void RequestClose(WId); void RequestSetVisible(WId, bool); void RequestSetGeometry(WId, QRect); void RequestSetFrameExtents(WId, QList); //[Left,Right,Top,Bottom] in pixels signals: void NewWindowAvailable(NativeWindow*); void NewInputEvent(); //a mouse or keypress was detected (lock-state independent); void NewKeyPress(int); //only emitted if lockstate = false void NewKeyRelease(int); //only emitted if lockstate = false void NewMousePress(Qt::MouseButton); //only emitted if lockstate = false }; #endif