//=========================================== // Lumina-DE source code // Copyright (c) 2017, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== #include "NativeWindow.h" // === PUBLIC === NativeWindow::NativeWindow(WId id) : QObject(){ winid = id; frameid = 0; dmgID = 0; //WIN = QWindow::fromWinId(winid); } NativeWindow::~NativeWindow(){ hash.clear(); //WIN->deleteLater(); //This class only deals with Native windows which were created outside the app - they need to be cleaned up outside the app too } void NativeWindow::addFrameWinID(WId fid){ frameid = fid; } void NativeWindow::addDamageID(unsigned int dmg){ dmgID = dmg; } bool NativeWindow::isRelatedTo(WId tmp){ return (relatedTo.contains(tmp) || winid == tmp || frameid == tmp); } WId NativeWindow::id(){ return winid; } WId NativeWindow::frameId(){ return frameid; } unsigned int NativeWindow::damageId(){ return dmgID; } /*QWindow* NativeWindow::window(){ return WIN; }*/ QVariant NativeWindow::property(NativeWindow::Property prop){ if(hash.contains(prop)){ return hash.value(prop); } else if(prop == NativeWindow::RelatedWindows){ return QVariant::fromValue(relatedTo); } return QVariant(); //null variant } void NativeWindow::setProperty(NativeWindow::Property prop, QVariant val, bool force){ if(prop == NativeWindow::RelatedWindows){ relatedTo = val.value< QList >(); } else if(prop == NativeWindow::None || (!force && hash.value(prop)==val)){ return; } else{ hash.insert(prop, val); } emit PropertiesChanged(QList() << prop, QList() << val); } void NativeWindow::setProperties(QList props, QList vals, bool force){ for(int i=0; i=vals.length()){ props.removeAt(i); i--; continue; } //no corresponding value for this property if(props[i] == NativeWindow::None || (!force && (hash.value(props[i]) == vals[i])) ){ props.removeAt(i); vals.removeAt(i); i--; continue; } //Invalid property or identical value hash.insert(props[i], vals[i]); } emit PropertiesChanged(props, vals); } void NativeWindow::requestProperty(NativeWindow::Property prop, QVariant val, bool force){ if(prop == NativeWindow::None || prop == NativeWindow::RelatedWindows || (!force && hash.value(prop)==val) ){ return; } emit RequestPropertiesChange(winid, QList() << prop, QList() << val); } void NativeWindow::requestProperties(QList props, QList vals, bool force){ //Verify/adjust inputs as needed for(int i=0; i=vals.length()){ props.removeAt(i); i--; continue; } //no corresponding value for this property if(props[i] == NativeWindow::None || props[i] == NativeWindow::RelatedWindows || (!force && hash.value(props[i])==vals[i]) ){ props.removeAt(i); vals.removeAt(i); i--; continue; } //Invalid property or identical value /*if( (props[i] == NativeWindow::Visible || props[i] == NativeWindow::Active) && frameid !=0){ //These particular properties needs to change the frame - not the window itself emit RequestPropertiesChange(frameid, QList() << props[i], QList() << vals[i]); props.removeAt(i); vals.removeAt(i); i--; }*/ } emit RequestPropertiesChange(winid, props, vals); } QRect NativeWindow::geometry(){ //Calculate the "full" geometry of the window + frame (if any) QRect geom( hash.value(NativeWindow::GlobalPos).toPoint(), hash.value(NativeWindow::Size).toSize() ); //Now adjust the window geom by the frame margins QList frame = hash.value(NativeWindow::FrameExtents).value< QList >(); //Left,Right,Top,Bottom if(frame.length()==4){ geom = geom.adjusted( -frame[0], -frame[2], frame[1], frame[3] ); } return geom; } // ==== PUBLIC SLOTS === void NativeWindow::requestClose(){ emit RequestClose(winid); } void NativeWindow::requestKill(){ emit RequestKill(winid); } void NativeWindow::requestPing(){ emit RequestPing(winid); }