//=========================================== // Lumina-DE source code // Copyright (c) 2017, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== #include "NativeWindow.h" // === PUBLIC === NativeWindow::NativeWindow(WId id) : QObject(){ winid = id; WIN = QWindow::fromWinId(winid); } NativeWindow::~NativeWindow(){ hash.clear(); //WIN->deleteLater(); //This class only deals with Native windows which were created outside the app - they need to be cleaned up outside the app too } void NativeWindow::addFrameWinID(WId fid){ relatedTo << fid; } bool NativeWindow::isRelatedTo(WId tmp){ return (relatedTo.contains(tmp) || winid == tmp); } WId NativeWindow::id(){ return winid; } QWindow* NativeWindow::window(){ return WIN; } QVariant NativeWindow::property(NativeWindow::Property prop){ if(hash.contains(prop)){ return hash.value(prop); } else if(prop == NativeWindow::RelatedWindows){ return QVariant::fromValue(relatedTo); } return QVariant(); //null variant } void NativeWindow::setProperty(NativeWindow::Property prop, QVariant val){ if(prop == NativeWindow::RelatedWindows){ relatedTo = val.value< QList >(); } else if(prop == NativeWindow::None || hash.value(prop)==val){ return; } hash.insert(prop, val); emit PropertiesChanged(QList() << prop, QList() << val); } void NativeWindow::setProperties(QList props, QList vals){ for(int i=0; i=vals.length()){ props.removeAt(i); i--; continue; } //no corresponding value for this propertu if(props[i] == NativeWindow::None || (hash.value(props[i]) == vals[i]) ){ props.removeAt(i); vals.removeAt(i); i--; continue; } //Invalid property or identical value hash.insert(props[i], vals[i]); } emit PropertiesChanged(props, vals); } void NativeWindow::requestProperty(NativeWindow::Property prop, QVariant val){ if(prop == NativeWindow::None || prop == NativeWindow::RelatedWindows || hash.value(prop)==val ){ return; } emit RequestPropertiesChange(winid, QList() << prop, QList() << val); } void NativeWindow::requestProperties(QList props, QList vals){ //Verify/adjust inputs as needed for(int i=0; i=vals.length()){ props.removeAt(i); i--; continue; } //no corresponding value for this property if(props[i] == NativeWindow::None || props[i] == NativeWindow::RelatedWindows || hash.value(props[i])==vals[i] ){ props.removeAt(i); vals.removeAt(i); i--; continue; } //Invalid property or identical value } emit RequestPropertiesChange(winid, props, vals); } // ==== PUBLIC SLOTS === void NativeWindow::requestClose(){ emit RequestClose(winid); } void NativeWindow::requestKill(){ emit RequestKill(winid); } void NativeWindow::requestPing(){ emit RequestPing(winid); }