//=========================================== // Lumina-DE source code // Copyright (c) 2015, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== #ifndef _LUMINA_DESKTOP_WINDOW_FRAME_H #define _LUMINA_DESKTOP_WINDOW_FRAME_H #include "GlobalDefines.h" class LWindowFrame : public QFrame{ Q_OBJECT public: LWindowFrame(WId client, QWidget *parent = 0); //MUST have a valid client window ~LWindowFrame(); private: void InitWindow(); //Initialize all the internal widgets //Window status enum ModState{Normal, Move, ResizeTop, ResizeTopRight, ResizeRight, ResizeBottomRight, ResizeBottom, ResizeBottomLeft, ResizeLeft, ResizeTopLeft}; ModState activeState; QPoint offset; //needed for movement calculations (offset from mouse click to movement point) //Functions for getting/setting state ModState getStateAtPoint(QPoint pt, bool setoffset = false); //generally used for mouse location detection void setMouseCursor(ModState, bool override = false); //Update the mouse cursor based on state //General Properties/Modifications WId CID; //Client ID QWindow *WIN; //Embedded window container QWidget *WinWidget; bool Closing; LWM::WindowAction lastAction; //QBackingStore *WINBACK; void SyncSize(bool fromwin = false); //sync the window/frame geometries void SyncText(); //Window Frame Widgets/Items QLabel *titleBar, *title, *icon; QToolButton *minB, *maxB, *closeB, *otherB; QMenu *otherM; //menu of "other" actions for the window QRect normalGeom; //used for restoring back to original size after maximization/fullscreen //Animations QPropertyAnimation *anim; //used for appear/disappear animations QRect lastGeom; //used for appear/disappear animations void showAnimation(LWM::WindowAction); //sets lastAction void ShowClient(bool show); public slots: //These slots are generally used for the outside event watcher to prod for changes void updateAppearance(); //reload the theme and change styling as necessary void windowChanged(LWM::WindowAction); private slots: void finishedAnimation(); //uses lastAction void closeClicked(); void minClicked(); void maxClicked(); void otherClicked(QAction*); void CloseAll(); protected: void mousePressEvent(QMouseEvent*); void mouseMoveEvent(QMouseEvent*); void mouseReleaseEvent(QMouseEvent*); signals: void Finished(); //This means the window is completely finished (with animations and such) and should be removed from any lists }; class LWindow : public QObject{ Q_OBJECT signals: void Finished(WId client); //ready to be removed private: WId CID; LWindowFrame *FID; bool needsFrame(QList list){ if(list.isEmpty()){ return true; } //assume a normal window (fallback) return !(list.contains(LXCB::T_DESKTOP) || list.contains(LXCB::T_DOCK) || list.contains(LXCB::T_TOOLBAR) \ || list.contains(LXCB::T_UTILITY) || list.contains(LXCB::T_SPLASH) || list.contains(LXCB::T_DROPDOWN_MENU) \ || list.contains(LXCB::T_TOOLTIP) || list.contains(LXCB::T_POPUP_MENU) || list.contains(LXCB::T_TOOLTIP) \ || list.contains(LXCB::T_COMBO) || list.contains(LXCB::T_DND) ); } private slots: void frameclosed(){ qDebug() << " - Window got frame closed signal"; //FID->close(); //delete FID; emit Finished(CID); } public: LWindow(WId client){ FID= 0; CID = client; if( needsFrame(LWM::SYSTEM->WM_Get_Window_Type(CID)) ){ FID = new LWindowFrame(CID); connect(FID, SIGNAL(Finished()), this, SLOT(frameclosed()) ); } } ~LWindow(){ if(FID!=0){delete FID;} } WId clientID(){ return CID; } bool hasFrame(){ return FID!=0; } LWindowFrame* frame(){ return FID; } }; #endif