//=========================================== // Lumina-DE source code // Copyright (c) 2015, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== #include "LWindow.h" LWindow::LWindow(WId client) : QFrame(){ activeState = LWindow::Normal; CID = client; qDebug() << "New Window:" << CID << "Frame:" << this->winId(); this->setMouseTracking(true); //need this to determine mouse location when not clicked this->setObjectName("LWindowFrame"); this->setStyleSheet("LWindow#LWindowFrame{ border: 2px solid white; border-radius:3px; } QWidget#TitleBar{background: grey; } QLabel{ color: black; }"); //this->setAttribute(Qt::WA_TranslucentBackground, true); //this->setAttribute(Qt::WA_StyledBackground, true); this->setWindowFlags(Qt::Window | Qt::FramelessWindowHint); //Qt::X11BypassWindowManagerHint); //ensure that this frame does not get a frame itself InitWindow(); //initially create all the child widgets updateAppearance(); //this loads the appearance based on window/theme settings QApplication::processEvents(); //Now set the frame size on this window SyncSize(); SyncText(); //LWM::SYSTEM->RestoreWindow(CID); this->show(); } LWindow::~LWindow(){ } // ================= // PUBLIC // ================= //Return the ID of the managed window for the current graphics system (X11/Wayland/other) WId LWindow::clientID(){ return CID; } bool LWindow::hasFrame(){ return this->isEnabled(); } // ================= // PRIVATE // ================= void LWindow::InitWindow(){ anim = new QPropertyAnimation(this); //For simple window animations anim->setTargetObject(this); anim->setDuration(ANIMTIME); //In milliseconds titleBar = new QLabel(this); //This is the "container" for all the title buttons/widgets titleBar->setObjectName("TitleBar"); titleBar->setSizePolicy(QSizePolicy::Minimum,QSizePolicy::Minimum); title = new QLabel(this); //Shows the window title/text title->setObjectName("Title"); title->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred); title->setCursor(Qt::ArrowCursor); icon = new QLabel(this); //Contains the window icon icon->setObjectName("Icon"); icon->setCursor(Qt::ArrowCursor); minB = new QToolButton(this); //Minimize Button minB->setObjectName("Minimize"); minB->setCursor(Qt::ArrowCursor); connect(minB, SIGNAL(clicked()), this, SLOT(minClicked()) ); maxB = new QToolButton(this); //Maximize Button maxB->setObjectName("Maximize"); maxB->setCursor(Qt::ArrowCursor); connect(maxB, SIGNAL(clicked()), this, SLOT(maxClicked()) ); closeB = new QToolButton(this); closeB->setObjectName("Close"); closeB->setCursor(Qt::ArrowCursor); connect(closeB, SIGNAL(clicked()), this, SLOT(closeClicked()) ); otherB = new QToolButton(this); //Button to place any other actions otherB->setObjectName("Options"); otherB->setCursor(Qt::ArrowCursor); otherB->setPopupMode(QToolButton::InstantPopup); otherB->setStyleSheet("QToolButton::menu-indicator{ image: none; }"); otherM = new QMenu(this); //menu of "other" actions for the window otherB->setMenu(otherM); connect(otherM, SIGNAL(triggered(QAction*)), this, SLOT(otherClicked(QAction*)) ); //Now assemble the titlebar QHBoxLayout *HL = new QHBoxLayout(this); HL->setContentsMargins(0,0,0,0); HL->addWidget(otherB); HL->addWidget(icon); HL->addWidget(title); HL->addWidget(minB); HL->addWidget(maxB); HL->addWidget(closeB); titleBar->setLayout(HL); QVBoxLayout *VL = new QVBoxLayout(this); this->setLayout(VL); VL->addWidget(titleBar); VL->setAlignment(titleBar, Qt::AlignTop); VL->setContentsMargins(0,0,0,0); VL->setSpacing(0); //Now embed the native window into the frame WIN = QWindow::fromWinId(CID); //WINBACK = new QBackingStore(WIN); //create a data backup for the widget this->layout()->addWidget( QWidget::createWindowContainer( WIN, this) ); //this->layout()-> //set the container as expanding VL->setStretch(1,1); } LWindow::ModState LWindow::getStateAtPoint(QPoint pt, bool setoffset){ //Note: pt should be in widget-relative coordinates, not global if(!this->layout()->geometry().contains(pt)){ //above the frame itself - need to figure out which quadrant it is in (8-directions) if(pt.y() < this->height()/3){ //One of the top options if(pt.x() < this->width()/3){ if(setoffset){ offset.setX(pt.x()); offset.setY(pt.y()); } //difference from top-left corner return ResizeTopLeft; }else if(pt.x() > (2*this->width()/3)){ if(setoffset){ offset.setX(this->width()-pt.x()); offset.setY(pt.y()); } //difference from top-right corner return ResizeTopRight; }else{ if(setoffset){ offset.setX(0); offset.setY(pt.y()); } //difference from top edge (X does not matter) return ResizeTop; } }else if(pt.y() > (2*this->height())/3){ //One of the bottom options if(pt.x() < this->width()/3){ if(setoffset){ offset.setX(pt.x()); offset.setY(this->height()-pt.y()); } //difference from bottom-left corner return ResizeBottomLeft; }else if(pt.x() > (2*this->width()/3)){ if(setoffset){ offset.setX(this->width()-pt.x()); offset.setY(this->height()-pt.y()); } //difference from bottom-right corner return ResizeBottomRight; }else{ if(setoffset){ offset.setX(0); offset.setY(this->height() - pt.y()); } //difference from bottom edge (X does not matter) return ResizeBottom; } }else{ //One of the side options if(pt.x() < this->width()/2){ if(setoffset){ offset.setX(pt.x()); offset.setY(0); } //difference from left edge (Y does not matter) return ResizeLeft; }else{ if(setoffset){ offset.setX(this->width()-pt.x()); offset.setY(0); } //difference from right edge (Y does not matter) return ResizeRight; } } } return Normal; } void LWindow::setMouseCursor(ModState state, bool override){ Qt::CursorShape shape; switch(state){ case Normal: shape = Qt::ArrowCursor; break; case Move: shape = Qt::SizeAllCursor; break; case ResizeTop: shape = Qt::SizeVerCursor; break; case ResizeTopRight: shape = Qt::SizeBDiagCursor; break; case ResizeRight: shape = Qt::SizeHorCursor; break; case ResizeBottomRight: shape = Qt::SizeFDiagCursor; break; case ResizeBottom: shape = Qt::SizeVerCursor; break; case ResizeBottomLeft: shape = Qt::SizeBDiagCursor; break; case ResizeLeft: shape = Qt::SizeHorCursor; break; case ResizeTopLeft: shape = Qt::SizeFDiagCursor; break; } if(override){ QApplication::setOverrideCursor(QCursor(shape)); }else{ this->setCursor(shape); } } // ========================== // WINDOW INTERACTIONS //========================== void LWindow::SyncSize(){ //sync the window/frame geometries (generally only done before embedding the client window) int frame = this->frameWidth(); int TH = titleBar->height(); //SYSTEM->SetFrameValues(CID, frame, frame, frame, frame); //Now load the information about the window and adjust the frame to match lastGeom = LWM::SYSTEM->WindowGeometry(CID,false); qDebug() << "Initial Size:" << lastGeom << frame << TH; //Add in the frame size lastGeom.moveTop(lastGeom.y()-frame-TH); lastGeom.setHeight(lastGeom.height()+(2*frame)+TH); lastGeom.moveLeft(lastGeom.x()-frame); lastGeom.setWidth( lastGeom.width()+(2*frame)); qDebug() << " - With Frame:" << lastGeom; //Now adjust for a out-of-bounds location if(lastGeom.x() < 0){ lastGeom.moveLeft(0); } if(lastGeom.y() < 0){ lastGeom.moveTop(0); } qDebug() << " - Adjusted:" << lastGeom; this->setGeometry(lastGeom); } void LWindow::SyncText(){ QString txt = WIN->title(); if(txt.isEmpty()){ txt = LWM::SYSTEM->WindowName(CID); } if(txt.isEmpty()){ txt = LWM::SYSTEM->OldWindowName(CID); } if(txt.isEmpty()){ txt = LWM::SYSTEM->WindowVisibleName(CID); } if(txt.isEmpty()){ txt = LWM::SYSTEM->WindowIconName(CID); } if(txt.isEmpty()){ txt = LWM::SYSTEM->WindowVisibleIconName(CID); } title->setText(txt); } // SIMPLE ANIMATIONS void LWindow::showAnimation(LWM::WindowAction act){ bool useanimation = true; //placeholder for the actual setting check //Setup the animation routine if(act==LWM::Show){ if(useanimation){ lastGeom = this->geometry(); //Expand out from center point anim->setPropertyName("geometry"); anim->setStartValue( QRect(lastGeom.center(), QSize(0,0) ) ); anim->setEndValue( this->geometry() ); //Fade in gradually //anim->setPropertyName("windowOpacity"); //anim->setStartValue( 0.0 ); //anim->setEndValue( 1.0 ); }else{ this->show(); //just show it right away } }else if(act==LWM::Hide){ if(useanimation){ //Collapse in on center point lastGeom = this->geometry(); anim->setPropertyName("geometry"); anim->setStartValue( QRect(this->geometry()) ); anim->setEndValue( QRect(this->geometry().center(), QSize(0,0) ) ); }else{ this->hide(); //just hide it right away } }else if(act==LWM::Closed){ //Need to clean up the container widget first to prevent XCB errors //qDebug() << "Window Closed:" << WIN->winId() << CID; //WIN->destroy(); //clean up any data if(this->layout()->count()>1){ delete this->layout()->takeAt(1); } if(useanimation){ //Collapse in on center line lastGeom = this->geometry(); anim->setPropertyName("geometry"); anim->setStartValue( QRect(this->geometry()) ); anim->setEndValue( QRect(this->geometry().x(), this->geometry().center().y(), this->width(), 0 ) ); }else{ this->close(); //just hide it right away } } if(useanimation){ this->show(); anim->start(); //Also set any final values if(act==LWM::Hide){ QTimer::singleShot(ANIMTIME, this, SLOT(hide()) ); } if(act==LWM::Closed){ QTimer::singleShot(ANIMTIME, this, SLOT(close()) ); } }; } // ================= // PUBLIC SLOTS // ================= void LWindow::updateAppearance(){ //Reload any button icons and such minB->setIcon(LXDG::findIcon("window-suppressed","")); maxB->setIcon(LXDG::findIcon("view-fullscreen","")); closeB->setIcon(LXDG::findIcon("application-exit","")); otherB->setIcon(LXDG::findIcon("configure","")); } void LWindow::windowChanged(LWM::WindowAction act){ //A window property was changed - update accordingly switch(act){ case LWM::Hide: case LWM::Show: case LWM::Closed: showAnimation(act); break; case LWM::MoveResize: //Re-adjust to the new position/size of the window break; } } // ================= // PRIVATE SLOTS // ================= void LWindow::closeClicked(){ qDebug() << "Closing Window"; //First try the close event to let the client app do cleanup/etc WIN->hide(); LWM::SYSTEM->WM_CloseWindow(CID); showAnimation(LWM::Closed); //temporary testing line - should be run after destroy event automatically later } void LWindow::minClicked(){ qDebug() << "Minimize Window"; this->showMinimized(); } void LWindow::maxClicked(){ if(normalGeom.isNull()){ qDebug() << "Maximize Window"; normalGeom = this->geometry(); //save for later this->showMaximized(); }else{ qDebug() << "Restore Window"; this->showNormal(); this->setGeometry(normalGeom); normalGeom = QRect(); //clear it } } void LWindow::otherClicked(QAction* act){ QString action = act->whatsThis(); } // ===================== // PROTECTED // ===================== void LWindow::mousePressEvent(QMouseEvent *ev){ qDebug() << "Mouse Press Event"; offset.setX(0); offset.setY(0); if(activeState != Normal){ return; } // do nothing - already in a state of grabbed mouse if(this->childAt(ev->pos())!=0){ //Check for any non-left-click event and skip it if(ev->button()!=Qt::LeftButton){ return; } activeState = Move; offset.setX(ev->pos().x()); offset.setY(ev->pos().y()); }else{ //Clicked on the frame somewhere activeState = getStateAtPoint(ev->pos(), true); //also have it set the offset variable } setMouseCursor(activeState, true); //this one is an override cursor } void LWindow::mouseMoveEvent(QMouseEvent *ev){ ev->accept(); if(activeState == Normal){ setMouseCursor( getStateAtPoint(ev->pos()) ); //just update the mouse cursor }else{ //Currently in a modification state QRect geom = this->geometry(); switch(activeState){ case Move: geom.moveTopLeft(ev->globalPos()-offset); //will not change size break; case ResizeTop: geom.setTop(ev->globalPos().y()-offset.y()); break; case ResizeTopRight: geom.setTopRight(ev->globalPos()-offset); break; case ResizeRight: geom.setRight(ev->globalPos().x()-offset.x()); break; case ResizeBottomRight: geom.setBottomRight(ev->globalPos()-offset); break; case ResizeBottom: geom.setBottom(ev->globalPos().y()-offset.y()); break; case ResizeBottomLeft: geom.setBottomLeft(ev->globalPos()-offset); break; case ResizeLeft: geom.setLeft(ev->globalPos().x()-offset.x()); break; case ResizeTopLeft: geom.setTopLeft(ev->globalPos()-offset); break; } this->setGeometry(geom); } } void LWindow::mouseReleaseEvent(QMouseEvent *ev){ //Check for a right-click event ev->accept(); if( (activeState==Normal) && (this->childAt(ev->pos())==titleBar) && (ev->button()==Qt::RightButton) ){ otherM->popup(ev->globalPos()); return; } activeState = Normal; QApplication::restoreOverrideCursor(); setMouseCursor( getStateAtPoint(ev->pos()) ); }