//=========================================== // Lumina-DE source code // Copyright (c) 2015, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== #include "LScreenSaver.h" #include #include #define DEBUG 0 LScreenSaver::LScreenSaver() : QWidget(0,Qt::BypassWindowManagerHint | Qt::WindowStaysOnTopHint){ starttimer = new QTimer(this); starttimer->setSingleShot(true); locktimer = new QTimer(this); locktimer->setSingleShot(true); hidetimer = new QTimer(this); hidetimer->setSingleShot(true); LOCKER = new LLockScreen(this); LOCKER->hide(); settings = new QSettings("LuminaDE","lumina-screensaver",this); SSRunning = SSLocked = updating = false; this->setObjectName("LSCREENSAVERBASE"); this->setStyleSheet("LScreenSaver#LSCREENSAVERBASE{ background: grey; }"); this->setMouseTracking(true); connect(starttimer, SIGNAL(timeout()), this, SLOT(ShowScreenSaver()) ); connect(locktimer, SIGNAL(timeout()), this, SLOT(LockScreen()) ); connect(hidetimer, SIGNAL(timeout()), this, SLOT(HideLockScreen()) ); connect(LOCKER, SIGNAL(ScreenUnlocked()), this, SLOT(SSFinished()) ); connect(LOCKER, SIGNAL(InputDetected()), this, SLOT(newInputEvent()) ); } LScreenSaver::~LScreenSaver(){ } bool LScreenSaver::isLocked(){ return SSLocked; } void LScreenSaver::UpdateTimers(){ //This is generally used for programmatic changes if(starttimer->isActive()){ starttimer->stop();} if(locktimer->isActive()){ locktimer->stop(); } if(hidetimer->isActive()){ hidetimer->stop(); } if(!SSRunning && !SSLocked && (starttimer->interval() > 1000) ){ starttimer->start(); } //time to SS start else if( SSRunning && !SSLocked && (locktimer->interval() > 1000 ) ){ locktimer->start(); } //time to lock else if( !SSRunning && SSLocked ){ hidetimer->start(); } //time to hide lock screen } // =========== // PUBLIC SLOTS // =========== void LScreenSaver::start(){ reloadSettings(); //setup all the initial time frames starttimer->start(); } void LScreenSaver::reloadSettings(){ settings->sync(); starttimer->setInterval( settings->value("timedelaymin",10).toInt() * 60000 ); locktimer->setInterval( settings->value("lockdelaymin",1).toInt() * 60000 ); hidetimer->setInterval( settings->value("hidesecs",15).toInt() * 1000 ); } void LScreenSaver::newInputEvent(){ if(updating){ return; } //in the middle of making changes which could cause an event if(DEBUG){ qDebug() << "New Input Event"; } if(SSRunning && SSLocked){ //Running and locked // Hide the running setting, and display the lock screen HideScreenSaver(); ShowLockScreen(); }else if(SSRunning){ //Only running, not locked HideScreenSaver(); } UpdateTimers(); } void LScreenSaver::LockScreenNow(){ ShowScreenSaver(); LockScreen(); } // =========== // PRIVATE SLOTS // =========== void LScreenSaver::ShowScreenSaver(){ if(DEBUG){ qDebug() << "Showing Screen Saver:" << QDateTime::currentDateTime().toString(); } SSRunning = true; updating = true; //Now remove any current Base widgets (prevent any lingering painting between sessions) for(int i=0; i SCREENS = QApplication::screens(); QRect bounds; cBright = LOS::ScreenBrightness(); if(cBright>0){ LOS::setScreenBrightness(cBright/2); } //cut to half while the screensaver is active for(int i=0; igeometry()); if(DEBUG){ qDebug() << " - New SS Base:" << i; } BASES << new SSBaseWidget(this, settings); connect(BASES[i], SIGNAL(InputDetected()), this, SLOT(newInputEvent()) ); //Setup the geometry of the base to match the screen BASES[i]->setGeometry(SCREENS[i]->geometry()); //match this screen geometry BASES[i]->setPlugin(settings->value("screenplugin"+QString::number(i+1), settings->value("defaultscreenplugin","random").toString() ).toString() ); } //Now set the overall parent widget geometry and show everything this->setGeometry(bounds); //overall background widget if(!this->isActiveWindow()){ this->raise(); this->show(); this->activateWindow(); } for(int i=0; ishow(); BASES[i]->startPainting(); } updating = false; UpdateTimers(); } void LScreenSaver::ShowLockScreen(){ if(DEBUG){ qDebug() << "Showing Lock Screen:" << QDateTime::currentDateTime().toString(); } LOCKER->aboutToShow(); //Move the screen locker to the appropriate spot QPoint ctr = QApplication::desktop()->screenGeometry(QCursor::pos()).center(); LOCKER->resize(LOCKER->sizeHint()); LOCKER->move(ctr - QPoint(LOCKER->width()/2, LOCKER->height()/2) ); LOCKER->show(); //Start the timer for hiding the lock screen due to inactivity UpdateTimers(); } void LScreenSaver::HideScreenSaver(){ if(DEBUG){ qDebug() << "Hiding Screen Saver:" << QDateTime::currentDateTime().toString(); } SSRunning = false; if(cBright>0){ LOS::setScreenBrightness(cBright); } //return to current brightness if(!SSLocked){ this->hide(); emit ClosingScreenSaver(); } for(int i=0; ihide(); BASES[i]->stopPainting(); } UpdateTimers(); } void LScreenSaver::HideLockScreen(){ if(DEBUG){ qDebug() << "Hiding Lock Screen:" << QDateTime::currentDateTime().toString(); } //Leave the Locked flag set (still locked, just not visible) LOCKER->aboutToHide(); LOCKER->hide(); this->repaint(); if(SSLocked){ ShowScreenSaver(); } UpdateTimers(); } void LScreenSaver::LockScreen(){ if(SSLocked){ return; } if(DEBUG){ qDebug() << "Locking Screen:" << QDateTime::currentDateTime().toString(); } SSLocked = true; LOCKER->LoadSystemDetails(); UpdateTimers(); } void LScreenSaver::SSFinished(){ if(DEBUG){ qDebug() << "Screensaver Finished:" << QDateTime::currentDateTime().toString(); } SSLocked = false; HideLockScreen(); HideScreenSaver(); }