//=========================================== // Lumina-DE source code // Copyright (c) 2012-2015, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== #ifndef _LUMINA_DESKTOP_LDESKTOP_H #define _LUMINA_DESKTOP_LDESKTOP_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include "LPanel.h" //#include "Globals.h" #include "AppMenu.h" #include "LDesktopPluginSpace.h" #include "desktop-plugins/LDPlugin.h" //#include "desktop-plugins/NewDP.h" class LDesktop : public QObject{ Q_OBJECT public: LDesktop(int deskNum=0, bool setdefault = false); ~LDesktop(); int Screen(); //return the screen number this object is managing void show(); void hide(); void prepareToClose(); WId backgroundID(); QRect availableScreenGeom(); void UpdateGeometry(); public slots: void SystemLogout(); void SystemTerminal(); void SystemFileManager(); void SystemApplication(QAction*); void checkResolution(); private: QSettings *settings; QTimer *bgtimer; QDesktopWidget *desktop; QString DPREFIX; int desktopnumber; QRegion availDPArea; bool defaultdesktop, desktoplocked, issyncing, usewinmenu, bgupdating; QStringList oldBGL; QList PANELS; LDesktopPluginSpace *bgDesktop; //desktop plugin area QWidget *bgWindow; //full screen background QMenu *deskMenu, *winMenu; QLabel *workspacelabel; QWidgetAction *wkspaceact; QList PLUGINS; QString CBG; //current background QRect globalWorkRect; private slots: void InitDesktop(); void SettingsChanged(); void UnlockSettings(){ issyncing=false; } void LocaleChanged(); //Menu functions void UpdateMenu(bool fast = false); void ShowMenu(){ UpdateMenu(true); //run the fast version deskMenu->popup(QCursor::pos()); //} } void UpdateWinMenu(); void winClicked(QAction*); //Desktop plugin system functions void UpdateDesktop(); void RemoveDeskPlugin(QString); void IncreaseDesktopPluginIcons(); void DecreaseDesktopPluginIcons(); void UpdatePanels(); void UpdateDesktopPluginArea(); //make sure the area is not underneath any panels void UpdateBackground(); }; #endif