From 91e8877b9fe79f01518f89653a9dc157a79a2e83 Mon Sep 17 00:00:00 2001 From: Ken Moore Date: Sat, 13 Jan 2018 12:45:09 -0800 Subject: Another large checkpoint commit for Lumina 2: * Integrate the new window geometry manager class * Get the new OSInterface framework tied in * Start getting the various system monitoring solutions tied into the OSInterface --- .../src-events/Window-mgmt.cpp | 105 +++++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 src-qt5/core/lumina-desktop-unified/src-events/Window-mgmt.cpp (limited to 'src-qt5/core/lumina-desktop-unified/src-events/Window-mgmt.cpp') diff --git a/src-qt5/core/lumina-desktop-unified/src-events/Window-mgmt.cpp b/src-qt5/core/lumina-desktop-unified/src-events/Window-mgmt.cpp new file mode 100644 index 00000000..0b45c208 --- /dev/null +++ b/src-qt5/core/lumina-desktop-unified/src-events/Window-mgmt.cpp @@ -0,0 +1,105 @@ +//=========================================== +// Lumina-DE source code +// Copyright (c) 2016, Ken Moore +// Available under the 3-clause BSD license +// See the LICENSE file for full details +//=========================================== +#include "NativeWindowSystem.h" +inline QScreen* screenUnderMouse(){ + QPoint pos = QCursor::pos(); + QList scrns = QGuiApplication::screens(); + for(int i=0; igeometry().contains(pos)){ return scrns[i]; } + } + return 0; +} + + +//Primary/private function +void NativeWindowSystem::arrangeWindows(NativeWindowObject *primary, QString type, bool primaryonly){ + if(type.isEmpty()){ type = "center"; } + if(primary==0){ + //Get the currently active window and treat that as the primary + for(int i=0; iproperty(NativeWindowObject::Active).toBool()){ primary = NWindows[i]; } + } + if(primary==0 && !NWindows.isEmpty()){ primary = NWindows[0]; } //just use the first one in the list + } + //Now get the current screen that the mouse cursor is over (and valid area) + QScreen *screen = screenUnderMouse(); + if(screen==0){ return; } //should never happen (theoretically) + QRect desktopArea = screen->availableGeometry(); + //qDebug() << "Arrange Windows:" << primary->geometry() << type << primaryonly << desktopArea; + //Now start filtering out all the windows that need to be ignored + int wkspace = primary->property(NativeWindowObject::Workspace).toInt(); + QList winlist = NWindows; + for(int i=0; iproperty(NativeWindowObject::Workspace).toInt()!=wkspace + || !winlist[i]->property(NativeWindowObject::Visible).toBool() + || desktopArea.intersected(winlist[i]->geometry()).isNull() ){ + //window is outside of the desired area or invisible - ignore it + winlist.removeAt(i); + i--; + } + } + if(!winlist.contains(primary)){ winlist << primary; } //could be doing this on a window right before it is shown + else if(primaryonly){ winlist.removeAll(primary); winlist << primary; } //move primary window to last + //QRegion used; + for(int i=0; igeometry(); + //verify that the window is contained by the desktop area + if(geom.width()>desktopArea.width()){ geom.setWidth(desktopArea.width()); } + if(geom.height()>desktopArea.height()){ geom.setHeight(desktopArea.height()); } + //Now apply the proper placement routine + if(type=="center"){ + QPoint ct = desktopArea.center(); + winlist[i]->setGeometryNow( QRect( ct.x()-(geom.width()/2), ct.y()-(geom.height()/2), geom.width(), geom.height()) ); + }else if(type=="snap"){ + + }else if(type=="single_max"){ + winlist[i]->setGeometryNow( QRect( desktopArea.x(), desktopArea.y(), desktopArea.width(), desktopArea.height()) ); + }else if(type=="under-mouse"){ + QPoint ct = QCursor::pos(); + geom = QRect(ct.x()-(geom.width()/2), ct.y()-(geom.height()/2), geom.width(), geom.height() ); + //Now verify that the top of the window is still contained within the desktop area + if(geom.y() < desktopArea.y() ){ geom.moveTop(desktopArea.y()); } + winlist[i]->setGeometryNow(geom); + + } + //qDebug() << " - New Geometry:" << winlist[i]->geometry(); + } //end loop over winlist +} + +// ================ +// Public slots for starting the arrangement routine(s) above +// ================ +void NativeWindowSystem::ArrangeWindows(WId primary, QString type){ + NativeWindowObject* win = findWindow(primary); + if(type.isEmpty()){ type = "center"; } //grab the default arrangement format + arrangeWindows(win, type); +} + +void NativeWindowSystem::TileWindows(WId primary, QString type){ + NativeWindowObject* win = findWindow(primary); + if(type.isEmpty()){ type = "single_max"; } //grab the default arrangement format for tiling + arrangeWindows(win, type); +} + +void NativeWindowSystem::CheckWindowPosition(WId id, bool newwindow){ + //used after a "drop" to validate/snap/re-arrange window(s) as needed + // if "newwindow" is true, then this is the first-placement routine for a window before it initially appears + NativeWindowObject* win = findWindow(id); + if(win==0){ return; } //invalid window + QRect geom = win->geometry(); + bool changed = false; + //Make sure it is on the screen (quick check) + if(geom.x() < 0){ changed = true; geom.moveLeft(0); } + if(geom.y() < 0){ changed = true; geom.moveTop(0); } + if(geom.width() < 20){ changed = true; geom.setWidth(100); } + if(geom.height() < 20){ changed = true; geom.setHeight(100); } + if(changed){ win->setGeometryNow(geom); } + //Now run it through the window arrangement routine + arrangeWindows(win, newwindow ?"center" : "snap", true); +} -- cgit