| Commit message (Collapse) | Author | Age |
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Tie-in the new OSInterface class to the QML data store (RootObject).
This will allow the new system status functions to be accessible to the QML interface.
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Starting to hook up the new QML window frame with the C++ backend.
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QML interface.
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Almost have the QML-based desktop canvas working - still tracking down some QML syntax issues.
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1. "-fd <file descriptor>" pass in a file descriptor (such as 0 for standard input) to read password
2. "-f <file path>" pass in a file path to read the password
Then update lumina-desktop-unified to use the "-f" version with a QTemporaryFile.
I was trying to get it to use the "-fd" version, but the file descriptor I am getting from the QTemporaryFile does not seem to work properly - still need to track this down a bit more later but the -f option works fine for now.
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plugin system.
Still need to clean up some old files within the source tree, but it all works right now.
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1) Get the JsonMenu plugin up and running again for the context menu
2) Get the LIconCache integrated into the context menu (replacing the old LXDG::findIcon calls).
3) Get the window property events working!!! (finally)
4) Start getting some automatic window-verification put in place (for snapping windows to various places and such).
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This gets the new "NativeWindowSystem" and associated Native* classes all integrated (untested)
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The NativeWindow intermediary seems to be working really well, now just to start adding the the various event detection parsing in to modify that object on-demand.
There is still a window focus issue too - the setActive routine is not properly setting that window to have focus yet - need to examine further.
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functional, with 2-way create/show/hide/close detection. Windows do not detect/resize as needed yet though.
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While not fully up to where the current contextmenu for Lumina is yet, it can be used for logging out, locking the screen, and launching commands (so far - will gradually add back in the other plugins/functionality later after these steps are used for more testing of other components).
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Get the new LShortcutEvents class setup and functional. This is what converts the key presses and mouse clicks into a format that can be scanned for user-defined shortcuts to do things in the session.
NOTES:
The format of the keys.conf files uses "keycodes" (in ascending order") delimited by "+" to make the settings searchable and non-ordered-specific.
Example:
[strict]
22+37+64=logout
This is a shortcut for [L_Ctrl (37), L_Alt (64), Backspace (22)] and it will trigger the start of the logout procedures.
The "strict" section (and it's alternative "desktop" section) determine priority of the shortcut (strict is always evaluated, desktop is only evaluated if the desktop has focus and there is no corresponding "strict" shortcut).
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lumina-desktop-unified build. Also finish cleaning up the compilation of the lumina-desktop-unified project - still not ready for actual testing yet.
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1) Make a new "DesktopSettings" class in libLumina for managing desktop settings files. This class understands/uses a hierarchy of files (User Overrides > System Overrides > Default Settings) and layers them as needed for the session.
2) Cleanup the new source tree a lot more, and get it *mostly* compiling (mostly just the backend classes right now - none of the desktop/WM classes yet).
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This is just a staging area for the merging of the desktop, window manager, etc.. into a single unified application. It is highly fragmented right now and will not build *AT ALL* for a while.
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