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Diffstat (limited to 'src-qt5/core/libLumina/NativeEmbedWidget.cpp')
-rw-r--r--src-qt5/core/libLumina/NativeEmbedWidget.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src-qt5/core/libLumina/NativeEmbedWidget.cpp b/src-qt5/core/libLumina/NativeEmbedWidget.cpp
index ebefa994..ed0fd89c 100644
--- a/src-qt5/core/libLumina/NativeEmbedWidget.cpp
+++ b/src-qt5/core/libLumina/NativeEmbedWidget.cpp
@@ -155,7 +155,6 @@ void NativeEmbedWidget::resume(){
//syncWinSize();
//showWindow();
repaintWindow(); //update the cached image right away
- this->parentWidget()->update();
}
void NativeEmbedWidget::resyncWindow(){
@@ -185,6 +184,8 @@ void NativeEmbedWidget::resyncWindow(){
valList[0] = (uint32_t) sz.width();
xcb_configure_window(QX11Info::connection(), WIN->id(), mask, valList);
xcb_flush(QX11Info::connection());
+ syncWinSize();
+ QTimer::singleShot(0, this, SLOT(repaintWindow()) );
}
void NativeEmbedWidget::repaintWindow(){
@@ -194,7 +195,7 @@ void NativeEmbedWidget::repaintWindow(){
if(!tmp.isNull()){
winImage = tmp;
}//else{ qDebug() << "Got Null Image!!"; }
- this->update();
+ this->parentWidget()->update();
}
// ==============
// PROTECTED
@@ -231,7 +232,13 @@ void NativeEmbedWidget::paintEvent(QPaintEvent *ev){
P.setClipping(true);
P.setClipRect(0,0,this->width(), this->height());
//qDebug() << "Paint Embed Window:" << geom << winImage.size();
- /*if(winImage.size().width() <= geom.size().width() && winImage.size().height() <= geom.size().height()){*/ P.drawImage( geom , winImage); //}
+ if(winImage.size() == this->size()){
+ P.drawImage( geom , winImage, geom, Qt::NoOpaqueDetection); //1-to-1 mapping
+ //Note: Qt::NoOpaqueDetection Speeds up the paint by bypassing the checks to see if there are [semi-]transparent pixels
+ // Since this is an embedded image - we fully expect there to be transparency all/most of the time.
+ }else{
+ P.drawImage( geom , winImage);
+ }
//else{ QImage scaled = winImage.scaled(geom.size()); P.drawImage(geom, scaled); }
//P.drawImage( geom , winImage, geom, Qt::NoOpaqueDetection); //1-to-1 mapping
//Note: Qt::NoOpaqueDetection Speeds up the paint by bypassing the checks to see if there are [semi-]transparent pixels
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