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author | Ken Moore <ken@ixsystems.com> | 2017-12-21 09:47:39 -0500 |
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committer | Ken Moore <ken@ixsystems.com> | 2017-12-21 09:47:39 -0500 |
commit | 6fa4f14708a67c57d7b6753c4e933df2e6b2f583 (patch) | |
tree | e867e7fc3c61535b1c74d956556cc31c630a5ead /src-qt5/src-qml/test/Grav.qml | |
parent | Turn of some stdout messages within the Qt theme plugin. (diff) | |
parent | Merge branch 'master' of https://github.com/trueos/lumina (diff) | |
download | lumina-6fa4f14708a67c57d7b6753c4e933df2e6b2f583.tar.gz lumina-6fa4f14708a67c57d7b6753c4e933df2e6b2f583.tar.bz2 lumina-6fa4f14708a67c57d7b6753c4e933df2e6b2f583.zip |
Merge branch 'master' of github.com:trueos/lumina
Diffstat (limited to 'src-qt5/src-qml/test/Grav.qml')
-rw-r--r-- | src-qt5/src-qml/test/Grav.qml | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/src-qt5/src-qml/test/Grav.qml b/src-qt5/src-qml/test/Grav.qml new file mode 100644 index 00000000..d7404a56 --- /dev/null +++ b/src-qt5/src-qml/test/Grav.qml @@ -0,0 +1,164 @@ +import QtQuick 2.7 +import QtQuick.Window 2.2 +import QtGraphicalEffects 1.0 + +Rectangle { + id : canvas + anchors.fill: parent + width: Screen.width + height: Screen.height + color: "black" + + //TODO Add orbital trails option + //TODO Fix jitteryness and start position + //TODO Make orbits more extreme + + //Between 5 and 15 planets, read from settings + property int planets: Math.round(( Math.random() * 10 ) + 5 ) + property int cx: Math.round(width/2) + property int cy: Math.round(height/2) + + //Create planets + Repeater { + id: planetRepeater + model: planets + + Rectangle { + id : index + parent: canvas + + //Creates random distance for elipse + property double c: Math.random() * 250 + property double b: Math.random() * 150 + c + property double a: Math.sqrt(b*b+c*c) + //Random angle of rotation + property double th: Math.random() * Math.PI + property var pathX: createPathX() + property var pathY: createPathY() + property var testArray: createTest() + + //Calculates starting position + x: Math.round(cx + a * Math.cos(th)) + y: Math.round(cy + b * Math.sin(th)) + + //Planet size between 14 and 32 pixels + width: Math.round(1.75 * (((Math.random() * 10) + 8 ))) + height: width + + //Make each rectangle look circular + radius: width / 2 + + //Give each planet a random color, semi-transparent + color: Qt.rgba(Math.random(), Math.random(), Math.random(), 0.5) + + PathAnimation on x{ + loops: Animation.Infinite + duration: 200 + path: Path { + startX: x + startY: y + PathCurve { x: pathX; y: pathY } + } + } + + NumberAnimation { + + } + + function createTest() { + var test = [] + for(var i = 1; i <= 200; i++) { + test.push(PathCurve { x: pathX[i]; y: pathY[i] }) + } + return test + } + + function createPathX() { + var pathX = [] + for(var i = 1; i <= 200; i++) { + pathX.push(cx+a*Math.cos(2*Math.PI*(i/200.0))*Math.cos(th) - b*Math.sin(2*Math.PI*(i/200.0))*Math.sin(th)) + } + return pathX + } + + function createPathY() { + var pathY = [] + for(var i = 1; i <= 200; i++) { + pathY.push(cy+a*Math.cos(2*Math.PI*(i/200.0))*Math.sin(th) + b*Math.sin(2*Math.PI*(i/200.0))*Math.cos(th)) + } + return pathY + } + + /*Timer { + //Each planet updates between 1ms and 51ms (smaller times=faster) + interval: Math.round(Math.random() * 50 ) + 1 + repeat: true + running: true + property int time: 0 + + onTriggered: { + //Parametric equation that calculates the position of the general ellipse. Completes a loop ever 314 cycles. Credit to + x = cx+a*Math.cos(2*Math.PI*(time/314.0))*Math.cos(th) - b*Math.sin(2*Math.PI*(time/314.0))*Math.sin(th) + y = cy+a*Math.cos(2*Math.PI*(time/314.0))*Math.sin(th) + b*Math.sin(2*Math.PI*(time/314.0))*Math.cos(th) + time++; + + //Move a planet 80 pixels away from the sun if the planet is too close + if(x > cx && Math.abs(cx-x) < 80) { + x+=80 + }else if(x < cx && Math.abs(cx-x) < 80) { + x-=80 + } + + if(y > cy && Math.abs(cy-y) < 80) { + y+=80 + }else if(y < cy && Math.abs(cy-y) < 80) { + y-=80 + } + } + }*/ + } + } + + //Create the star + Rectangle{ + id: star + parent: canvas + + //Centers in star in the center of the canvas, with an offset to center the animation + x: cx - 30 + y: cy - 30 + + width: 60 + height: width + + //Create the wobble animation + SequentialAnimation on height { + loops: Animation.Infinite + PropertyAnimation { duration: 2000; to: 90 } + PropertyAnimation { duration: 2000; to: 60 } + } + + SequentialAnimation on width { + loops: Animation.Infinite + PropertyAnimation { duration: 2000; to: 90 } + PropertyAnimation { duration: 2000; to: 60 } + } + + color: "black" + radius: width / 2 + + //Creates a radial gradient to make the star look cool + RadialGradient { + anchors.fill: parent + gradient: Gradient { + GradientStop { position:0 ;color: Qt.rgba(0,0,0,0)} + GradientStop { position:0.18 ;color: Qt.rgba(0,0,0,0)} + GradientStop { position:0.2 ;color: Qt.rgba(0.32,0.47,0.30,0.13)} + GradientStop { position:0.3 ;color: Qt.rgba(0.62,0.92,0.58,0.25)} + GradientStop { position:0.4 ;color: Qt.rgba(1.00,0.93,0.59,0.51)} + GradientStop { position:0.5 ;color: Qt.rgba(0,0,0,0)} + } + } + + } +} |