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authorq5sys <jt@xsystems.com>2018-01-15 13:48:49 -0500
committerq5sys <jt@xsystems.com>2018-01-15 13:48:49 -0500
commit689c1495917ace2e32b841118474d845f6576f0b (patch)
tree9b49a3327190c00329802906bf7887941334f5ea /src-qt5/core/lumina-desktop-unified/src-events/Window-mgmt.cpp
parentmove lumina-notify out of tree (diff)
parentAnother large checkpoint on the OSInterface framework for Lumina 2. (diff)
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Merge branch 'master' of http://github.com/trueos/lumina
Diffstat (limited to 'src-qt5/core/lumina-desktop-unified/src-events/Window-mgmt.cpp')
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diff --git a/src-qt5/core/lumina-desktop-unified/src-events/Window-mgmt.cpp b/src-qt5/core/lumina-desktop-unified/src-events/Window-mgmt.cpp
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+//===========================================
+// Lumina-DE source code
+// Copyright (c) 2016, Ken Moore
+// Available under the 3-clause BSD license
+// See the LICENSE file for full details
+//===========================================
+#include "NativeWindowSystem.h"
+inline QScreen* screenUnderMouse(){
+ QPoint pos = QCursor::pos();
+ QList<QScreen*> scrns = QGuiApplication::screens();
+ for(int i=0; i<scrns.length(); i++){
+ if(scrns[i]->geometry().contains(pos)){ return scrns[i]; }
+ }
+ return 0;
+}
+
+
+//Primary/private function
+void NativeWindowSystem::arrangeWindows(NativeWindowObject *primary, QString type, bool primaryonly){
+ if(type.isEmpty()){ type = "center"; }
+ if(primary==0){
+ //Get the currently active window and treat that as the primary
+ for(int i=0; i<NWindows.length(); i++){
+ if(NWindows[i]->property(NativeWindowObject::Active).toBool()){ primary = NWindows[i]; }
+ }
+ if(primary==0 && !NWindows.isEmpty()){ primary = NWindows[0]; } //just use the first one in the list
+ }
+ //Now get the current screen that the mouse cursor is over (and valid area)
+ QScreen *screen = screenUnderMouse();
+ if(screen==0){ return; } //should never happen (theoretically)
+ QRect desktopArea = screen->availableGeometry();
+ //qDebug() << "Arrange Windows:" << primary->geometry() << type << primaryonly << desktopArea;
+ //Now start filtering out all the windows that need to be ignored
+ int wkspace = primary->property(NativeWindowObject::Workspace).toInt();
+ QList<NativeWindowObject*> winlist = NWindows;
+ for(int i=0; i<winlist.length(); i++){
+ if(winlist[i]->property(NativeWindowObject::Workspace).toInt()!=wkspace
+ || !winlist[i]->property(NativeWindowObject::Visible).toBool()
+ || desktopArea.intersected(winlist[i]->geometry()).isNull() ){
+ //window is outside of the desired area or invisible - ignore it
+ winlist.removeAt(i);
+ i--;
+ }
+ }
+ if(!winlist.contains(primary)){ winlist << primary; } //could be doing this on a window right before it is shown
+ else if(primaryonly){ winlist.removeAll(primary); winlist << primary; } //move primary window to last
+ //QRegion used;
+ for(int i=0; i<winlist.length(); i++){
+ if(primaryonly && winlist[i]!=primary){ continue; } //skip this window
+ //Now loop over the windows and arrange them as needed
+ QRect geom = winlist[i]->geometry();
+ //verify that the window is contained by the desktop area
+ if(geom.width()>desktopArea.width()){ geom.setWidth(desktopArea.width()); }
+ if(geom.height()>desktopArea.height()){ geom.setHeight(desktopArea.height()); }
+ //Now apply the proper placement routine
+ if(type=="center"){
+ QPoint ct = desktopArea.center();
+ winlist[i]->setGeometryNow( QRect( ct.x()-(geom.width()/2), ct.y()-(geom.height()/2), geom.width(), geom.height()) );
+ }else if(type=="snap"){
+
+ }else if(type=="single_max"){
+ winlist[i]->setGeometryNow( QRect( desktopArea.x(), desktopArea.y(), desktopArea.width(), desktopArea.height()) );
+ }else if(type=="under-mouse"){
+ QPoint ct = QCursor::pos();
+ geom = QRect(ct.x()-(geom.width()/2), ct.y()-(geom.height()/2), geom.width(), geom.height() );
+ //Now verify that the top of the window is still contained within the desktop area
+ if(geom.y() < desktopArea.y() ){ geom.moveTop(desktopArea.y()); }
+ winlist[i]->setGeometryNow(geom);
+
+ }
+ //qDebug() << " - New Geometry:" << winlist[i]->geometry();
+ } //end loop over winlist
+}
+
+// ================
+// Public slots for starting the arrangement routine(s) above
+// ================
+void NativeWindowSystem::ArrangeWindows(WId primary, QString type){
+ NativeWindowObject* win = findWindow(primary);
+ if(type.isEmpty()){ type = "center"; } //grab the default arrangement format
+ arrangeWindows(win, type);
+}
+
+void NativeWindowSystem::TileWindows(WId primary, QString type){
+ NativeWindowObject* win = findWindow(primary);
+ if(type.isEmpty()){ type = "single_max"; } //grab the default arrangement format for tiling
+ arrangeWindows(win, type);
+}
+
+void NativeWindowSystem::CheckWindowPosition(WId id, bool newwindow){
+ //used after a "drop" to validate/snap/re-arrange window(s) as needed
+ // if "newwindow" is true, then this is the first-placement routine for a window before it initially appears
+ NativeWindowObject* win = findWindow(id);
+ if(win==0){ return; } //invalid window
+ QRect geom = win->geometry();
+ bool changed = false;
+ //Make sure it is on the screen (quick check)
+ if(geom.x() < 0){ changed = true; geom.moveLeft(0); }
+ if(geom.y() < 0){ changed = true; geom.moveTop(0); }
+ if(geom.width() < 20){ changed = true; geom.setWidth(100); }
+ if(geom.height() < 20){ changed = true; geom.setHeight(100); }
+ if(changed){ win->setGeometryNow(geom); }
+ //Now run it through the window arrangement routine
+ arrangeWindows(win, newwindow ?"center" : "snap", true);
+}
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