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authorKen Moore <ken@ixsystems.com>2017-10-13 16:25:18 -0400
committerKen Moore <ken@ixsystems.com>2017-10-13 16:25:18 -0400
commitd04f35ab9b827085d1cbee0bc2f7cae7787557ef (patch)
tree36a40cc20324aee82f4d2944cb2b54161522491c /src-qt5/core/libLumina/obsolete/RootWindow-mgmt.cpp
parentAnother checkpoint commit - almost ready to start running tests with QML for ... (diff)
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Another checkpoint commit for Lumina 2
Almost have the QML-based desktop canvas working - still tracking down some QML syntax issues.
Diffstat (limited to 'src-qt5/core/libLumina/obsolete/RootWindow-mgmt.cpp')
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1 files changed, 95 insertions, 0 deletions
diff --git a/src-qt5/core/libLumina/obsolete/RootWindow-mgmt.cpp b/src-qt5/core/libLumina/obsolete/RootWindow-mgmt.cpp
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@@ -0,0 +1,95 @@
+//===========================================
+// Lumina-DE source code
+// Copyright (c) 2016, Ken Moore
+// Available under the 3-clause BSD license
+// See the LICENSE file for full details
+//===========================================
+#include "RootWindow.h"
+
+//Primary/private function
+void RootWindow::arrangeWindows(RootSubWindow *primary, QString type, bool primaryonly){
+ if(type.isEmpty()){ type = "center"; }
+ if(primary==0){
+ //Get the currently active window and treat that as the primary
+ for(int i=0; i<WINDOWS.length(); i++){
+ if(WINDOWS[i]->nativeWindow()->property(NativeWindow::Active).toBool()){ primary = WINDOWS[i]; }
+ }
+ if(primary==0 && !WINDOWS.isEmpty()){ primary = WINDOWS[0]; } //just use the first one in the list
+ }
+ //Now get the current screen that the mouse cursor is over (and valid area)
+ QScreen *screen = screenUnderMouse();
+ QRect desktopArea = screen->availableGeometry();
+ //qDebug() << "Arrange Windows:" << primary->geometry() << type << primaryonly << desktopArea;
+ //Now start filtering out all the windows that need to be ignored
+ int wkspace = primary->nativeWindow()->property(NativeWindow::Workspace).toInt();
+ QList<RootSubWindow*> winlist = WINDOWS;
+ for(int i=0; i<winlist.length(); i++){
+ if(winlist[i]->nativeWindow()->property(NativeWindow::Workspace).toInt()!=wkspace
+ || !winlist[i]->nativeWindow()->property(NativeWindow::Visible).toBool()
+ || desktopArea.intersected(winlist[i]->geometry()).isNull() ){
+ //window is outside of the desired area or invisible - ignore it
+ winlist.removeAt(i);
+ i--;
+ }
+ }
+ if(!winlist.contains(primary)){ winlist << primary; } //could be doing this on a window right before it is shown
+ else if(primaryonly){ winlist.removeAll(primary); winlist << primary; } //move primary window to last
+ //QRegion used;
+ for(int i=0; i<winlist.length(); i++){
+ if(primaryonly && winlist[i]!=primary){ continue; } //skip this window
+ //Now loop over the windows and arrange them as needed
+ QRect geom = winlist[i]->geometry();
+ //verify that the window is contained by the desktop area
+ if(geom.width()>desktopArea.width()){ geom.setWidth(desktopArea.width()); }
+ if(geom.height()>desktopArea.height()){ geom.setHeight(desktopArea.height()); }
+ //Now apply the proper placement routine
+ if(type=="center"){
+ QPoint ct = desktopArea.center();
+ winlist[i]->setGeometry( ct.x()-(geom.width()/2), ct.y()-(geom.height()/2), geom.width(), geom.height());
+ }else if(type=="snap"){
+
+ }else if(type=="single_max"){
+ winlist[i]->setGeometry( desktopArea.x(), desktopArea.y(), desktopArea.width(), desktopArea.height());
+ }else if(type=="under-mouse"){
+ QPoint ct = QCursor::pos();
+ geom = QRect(ct.x()-(geom.width()/2), ct.y()-(geom.height()/2), geom.width(), geom.height() );
+ //Now verify that the top of the window is still contained within the desktop area
+ if(geom.y() < desktopArea.y() ){ geom.moveTop(desktopArea.y()); }
+ winlist[i]->setGeometry(geom);
+
+ }
+ //qDebug() << " - New Geometry:" << winlist[i]->geometry();
+ } //end loop over winlist
+}
+
+// ================
+// Public slots for starting the arrangement routine(s) above
+// ================
+void RootWindow::ArrangeWindows(WId primary, QString type){
+ RootSubWindow* win = windowForId(primary);
+ if(type.isEmpty()){ type = "center"; } //grab the default arrangement format
+ arrangeWindows(win, type);
+}
+
+void RootWindow::TileWindows(WId primary, QString type){
+ RootSubWindow* win = windowForId(primary);
+ if(type.isEmpty()){ type = "single_max"; } //grab the default arrangement format for tiling
+ arrangeWindows(win, type);
+}
+
+void RootWindow::CheckWindowPosition(WId id, bool newwindow){
+ //used after a "drop" to validate/snap/re-arrange window(s) as needed
+ // if "newwindow" is true, then this is the first-placement routine for a window before it initially appears
+ RootSubWindow* win = windowForId(id);
+ if(win==0){ return; } //invalid window
+ QRect geom = win->nativeWindow()->geometry();
+ bool changed = false;
+ //Make sure it is on the screen (quick check)
+ if(geom.x() < 0){ changed = true; geom.moveLeft(0); }
+ if(geom.y() < 0){ changed = true; geom.moveTop(0); }
+ if(geom.width() < 20){ changed = true; geom.setWidth(100); }
+ if(geom.height() < 20){ changed = true; geom.setHeight(100); }
+ if(changed){ win->setGeometry(geom); }
+ //Now run it through the window arrangement routine
+ arrangeWindows(win, newwindow ?"center" : "snap", true);
+}
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