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authorKen Moore <ken@ixsystems.com>2017-07-20 17:17:54 -0400
committerKen Moore <ken@ixsystems.com>2017-07-20 17:17:54 -0400
commit334bb3d2ebb26ea518c0f2c98490d79d6b3e77ef (patch)
treec211f9cbb2ca6a03d75fe1b95abb71d82bf99b10 /src-qt5/core/libLumina/NativeEmbedWidget.cpp
parentAdd a window animation framework, with 7 visibility animations for starters. (diff)
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Get the compositing and window interactions all cleaned up. Seems to work great now.
Diffstat (limited to 'src-qt5/core/libLumina/NativeEmbedWidget.cpp')
-rw-r--r--src-qt5/core/libLumina/NativeEmbedWidget.cpp66
1 files changed, 49 insertions, 17 deletions
diff --git a/src-qt5/core/libLumina/NativeEmbedWidget.cpp b/src-qt5/core/libLumina/NativeEmbedWidget.cpp
index e3c19e9f..ebefa994 100644
--- a/src-qt5/core/libLumina/NativeEmbedWidget.cpp
+++ b/src-qt5/core/libLumina/NativeEmbedWidget.cpp
@@ -37,8 +37,8 @@ inline void registerClientEvents(WId id){
// ============
//Simplification functions for the XCB/XLib interactions
void NativeEmbedWidget::syncWinSize(QSize sz){
- if(WIN==0){ return; }
- if(!sz.isValid()){ sz = this->size(); } //use the current widget size
+ if(WIN==0 ){ return; }
+ else if(!sz.isValid()){ sz = this->size(); } //use the current widget size
//qDebug() << "Sync Window Size:" << sz;
if(sz == winSize){ return; } //no change
const uint32_t valList[2] = {(uint32_t) sz.width(), (uint32_t) sz.height()};
@@ -58,9 +58,11 @@ void NativeEmbedWidget::hideWindow(){
void NativeEmbedWidget::showWindow(){
xcb_map_window(QX11Info::connection(), WIN->id());
+ QTimer::singleShot(0,this, SLOT(repaintWindow()));
}
QImage NativeEmbedWidget::windowImage(QRect geom){
+ //if(paused){ return QImage(); }
//Pull the XCB pixmap out of the compositing layer
xcb_pixmap_t pix = xcb_generate_id(QX11Info::connection());
xcb_composite_name_window_pixmap(QX11Info::connection(), WIN->id(), pix);
@@ -85,7 +87,8 @@ QImage NativeEmbedWidget::windowImage(QRect geom){
// ============
NativeEmbedWidget::NativeEmbedWidget(QWidget *parent) : QWidget(parent){
WIN = 0; //nothing embedded yet
- this->setSizeIncrement(2,2);
+ paused = false;
+ //this->setSizeIncrement(2,2);
}
bool NativeEmbedWidget::embedWindow(NativeWindow *window){
@@ -141,9 +144,23 @@ bool NativeEmbedWidget::isEmbedded(){
// ==============
// PUBLIC SLOTS
// ==============
+//Pause/resume
+void NativeEmbedWidget::pause(){
+ if(winImage.isNull()){ repaintWindow(); } //make sure we have one image already cached first
+ paused = true;
+}
+
+void NativeEmbedWidget::resume(){
+ paused = false;
+ //syncWinSize();
+ //showWindow();
+ repaintWindow(); //update the cached image right away
+ this->parentWidget()->update();
+}
+
void NativeEmbedWidget::resyncWindow(){
if(WIN==0){ return; }
- return; //skip the stuff below (not working)
+ /*return; //skip the stuff below (not working)
QRect geom = WIN->geometry();
//Send an artificial configureNotify event to the window with the global position/size included
xcb_configure_notify_event_t event;
@@ -158,16 +175,25 @@ void NativeEmbedWidget::resyncWindow(){
event.event = WIN->id();
event.response_type = XCB_CONFIGURE_NOTIFY;
xcb_send_event(QX11Info::connection(), false, WIN->id(), XCB_EVENT_MASK_STRUCTURE_NOTIFY | XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY, (const char *) &event);
-
- xcb_flush(QX11Info::connection());
+ */
+ //Just jitter the window size by 1 pixel really quick so the window knows to update it's geometry
+ QSize sz = this->size();
+ uint32_t valList[2] = {(uint32_t) sz.width()-1, (uint32_t) sz.height()};
+ uint32_t mask = XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT;
+ xcb_configure_window(QX11Info::connection(), WIN->id(), mask, valList);
+ xcb_flush(QX11Info::connection());
+ valList[0] = (uint32_t) sz.width();
+ xcb_configure_window(QX11Info::connection(), WIN->id(), mask, valList);
+ xcb_flush(QX11Info::connection());
}
void NativeEmbedWidget::repaintWindow(){
- //qDebug() << "Update Window Image";
- QImage tmp = windowImage( QRect(QPoint(0,0), this->size()) );
- if(!tmp.isNull()){
- winImage = tmp;
- }//else{ qDebug() << "Got Null Image!!"; }
+ //qDebug() << "Update Window Image:" << !paused;
+ if(paused){ return; }
+ QImage tmp = windowImage( QRect(QPoint(0,0), this->size()) );
+ if(!tmp.isNull()){
+ winImage = tmp;
+ }//else{ qDebug() << "Got Null Image!!"; }
this->update();
}
// ==============
@@ -191,18 +217,24 @@ void NativeEmbedWidget::hideEvent(QHideEvent *ev){
}
void NativeEmbedWidget::paintEvent(QPaintEvent *ev){
- if(this->size()!=winSize){ return; } //do not paint here - waiting to re-sync the sizes
- else if(WIN==0){ QWidget::paintEvent(ev); return; }
- else if(this->size() != winImage.size()){ return; }
+ if(WIN==0){ QWidget::paintEvent(ev); return; }
+ else if( winImage.isNull() ){ /*QTimer::singleShot(0, this, SLOT(repaintWindow()) );*/ return; }
+ else if(paused){ return; }
+ //else if(this->size()!=winSize){ QTimer::singleShot(0,this, SLOT(syncWinSize())); return; } //do not paint here - waiting to re-sync the sizes
+ //else if(this->size() != winImage.size()){ QTimer::singleShot(0, this, SLOT(repaintWindow()) ); return; }
//Need to paint the image from the window onto the widget as an overlay
QRect geom = ev->rect(); //atomic updates
geom.adjust(-10,-10,10,10); //add an additional few pixels in each direction to be painted
geom = geom.intersected(QRect(0,0,this->width(), this->height())); //ensure intersection with actual window
- if(!winImage.isNull()){
if( !QRect(QPoint(0,0),winImage.size()).contains(geom) ){ QTimer::singleShot(0,this, SLOT(repaintWindow()) );return; }
QPainter P(this);
- P.drawImage( geom , winImage, geom, Qt::NoOpaqueDetection); //1-to-1 mapping
+ P.setClipping(true);
+ P.setClipRect(0,0,this->width(), this->height());
+ //qDebug() << "Paint Embed Window:" << geom << winImage.size();
+ /*if(winImage.size().width() <= geom.size().width() && winImage.size().height() <= geom.size().height()){*/ P.drawImage( geom , winImage); //}
+ //else{ QImage scaled = winImage.scaled(geom.size()); P.drawImage(geom, scaled); }
+ //P.drawImage( geom , winImage, geom, Qt::NoOpaqueDetection); //1-to-1 mapping
//Note: Qt::NoOpaqueDetection Speeds up the paint by bypassing the checks to see if there are [semi-]transparent pixels
// Since this is an embedded image - we fully expect there to be transparency all/most of the time.
- }
+
}
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