Mines of Titan Information, including cheats by hexediting, hexedit information, data lists, and hints

This file was started on 6-05-13-05 by GeeK
This file is still being edited by GeeK on 1-05-15-05
This file is still being edited by GeeK on 2-08-01-05
This file was last modified by GeeKĄ on 08-11-06-6
MOTinfo.txt was reorganized and rearranged by GeeK Sushi Angry Hombre on 09-19-06-3
MOTinfo.txt was minorly rearranged on 03-06-07-3
MOTinfo.txt was expanded on 03-24-07-6 and updated on 04-06-07-6

MISCELLANEOUS:
This section started by GeeK on 04-09-06-1
One little bit of armor training is as effective as a lot of training.
Don't waste time and experience on tons of armor training.  One little
bit is OK.

Lists and other organized information:

List of possible backgrounds:
Army        - Basic 1 blade, 1 handgun, 1 melee.  Possibly gambling, rifle.
Marines     - Basic 1 auto, 1 handgun, 2 melee, 1 rifle.  Possibly arc gun, blade, or 1 medical.
Police      - Basic 2 bttl arm, 1 cudgel, 1 handgun, 1 melee.  Possibly blade, rifle.
Underground - Basic 1 cudgel, 1 gambling, 1 melee, 1 street.  Possibly auto, blade, rifle
Mining      - Basic 1 gambling, 1 melee, 2 mining.  Possibly blade, cudgel, street.
Scientist   - Basic 1 program.  Possibly handgun, medical.
Medical     - Basci 2 medical.  Possibly administ, program.
Merchant    - Basic 1 adminst, 1 street.  Possibly blade, melee.

List of arc guns ammo:
arc gun     - lightning
freeze gun  - ice
synasper    - spasms
chem gun    - chemicals
flm thrower - flames
stun gun    - shrapnel

Order of armor protection:
   #shots to kill      with synapse beam | with partbeam | with buzz gun | with SLIME
1. no armor      -->           2         |       1       |       1       |      1
2. Flak jackt    -->           2         |       1       |       1       |      2 
3. Vac suit      -->           2         |       1       |       1       |      2 
4. Reflect       -->           2         |       1       |       1       |      2 
5. Mesh armor    -->           2         |       2       |       1       |      2 
6. Hydro armor   -->           4         |       3       |       2       |      3 
7. Battle armor  -->           6         |       4       |       3       |      4 
8. Golum armor   -->           7         |       5       |       4       |      5 
9. Armor?        -->           9         |       6       |       5       |      6

Speed of travel in final caves:
First cave - Left wall: 2m 32s
First cave - Right wall: 3m 38s
Second cave - Left wall: 1m 30s
Second cave - Right wall: 0m 36s
NOTE - I made this part before the maps.  The maps show a more direct route to the exits.

Order of objects (from weakest to strongest)
Auto     - Model 10, Uzi, Aslt rifle, Auto carb, Pulse lzr, Part beam, <BUZZ GUN>
Handgun  - .22 pistol, 9mm pistol, .357 rvlvr, .45 calibr, .44 magnum, Mazer, Phazer, <SYNAPSE BM>
Rifle    - Target rfl, Sport rfl, Sniper rfl, Carbine, Magnum rfl, Lzr carbne, Blaster, <REAVER RFL>
Thrown   - Barb dart, Throw knife, Shuriken, Molotov, Hand gren, <SHOCK SPHR>, <MIND MELT>
Launcher - Blow gun, Bow, Comp bow, Crossbow, Gren lncher, <ACID JET>, <FLICHET>
Knife    - Pckt knife, Switch bld, Combat bld, Short swrd, Light bld, Energy bld, <RENDER>
Cudgel   - Rubber hos, Bat, Night stik, Blackjack, Lead pipe, Pulse prod, <MARROW BAT>
Arc gun  - Arc gun, Freeze gun, Synapser, Chem gun, Flm throwr, Stun gun, <PARALIZER>, <MIND BLAST>
Armor    - Flak jackt, Vac suit, Reflect, Mesh armor, Hydro armr, Bttl armor, Golum armr, <ARMOR?>
Medical  - Bandage, Injection, Compress, Heal salve, <MELDER>, Med Kit A, Med Kit B, Med Kit C, <MIND MEND>


Stuff in caves you can get (total amount):
  
                          total from final caves
                          	   |
Armor?     - 0 + 2 + 2 + 1 + 1 = 6 + 0 + 1 = 7
Render     - 3 + 0 + 0 + 0 + 0 = 3 + 1 + 2 = 6
Synapse bm - 2 + 0 + 0 + 0 + 0 = 2 + 1 + 1 = 4
Buzz gun   - 1 + 2 + 2 + 2 + 1 = 8 + 0 + 0 = 8
Mind melt  - 1 + 0 + 0 + 3 + 1 = 5 + 0 + 0 = 5
Reaver rfl - 2 + 0 + 0 + 0 + 0 = 2 + 0 + 1 = 3
Paralizer  - 0 + 1 + 0 + 0 + 0 = 1 + 0 + 0 = 1
Mind mend  - 0 + 1 + 2 + 1 + 1 = 5 + 0 + 0 = 5
Mind blast - 0 + 0 + 1 + 0 + 0 = 1 + 0 + 0 = 1
Marrow bat - 0 + 0 + 0 + 0 + 0 = 0 + 2 + 1 = 3

- List of Attributes
  might:	 Character's strength.  The more might you have,
		 the better the weapons you can carry.  I think
		 this is mainly for cudgels, blades, and melee.

  agility:	 Accuracy and speed.  The more agility you have,
		 the farther you can move, and the more times you
		 can use a weapon.  This also determines how
		 accurate your shooting with a ranged weapon is.

  stamina:	 How much damage you can take before you start
		 losing might and agility.  This basically slows
		 down damage to your character.

  health:	 The average of might, agility, and stamina.

  wisdom:	 Ability to reason and figure things out.  Wisdom
		 determines how fast a character can learn.  The
		 manual says this will give a person the edge in
		 combat, but the only thing I found that this does
		 is make your character want to learn.  The higher
		 a character's wisdom, the sooner they will want
		 to learn.

  education: Ability to learn certain skills.  So far, the
		 only skill that is based on education is medical.
		 Your medical skill cannot get higher than your
		 education level.

  charisma:  Ability to persuade people.  This is good for
		 avoiding combat, selling for higher prices, and
		 buying for lower prices.  Useful, but don't waste
		 time, experience, and your character's limited
		 increasing-of-attributes on charisma.
		 
- List of Skills
  administ:  Administration.  The only use I can find for this
             is if the person you send to the sysop of Primus
             has a lot of administration, you might be allowed
             to buy the interface card from him.  Not worth it
             because you can steal the card from him.  But I
             train one character in this for novelty.
             
  arc gun:   Arc gun ability.  Arc guns aren't the best, but
             they're fun to use once in a while. People killed
             by arc gun fire don't leave anything behind that
             you can transfer to your people.

  auto:      Automatic guns ability.  Automatic guns have the
  		 most attack, but I am told they have less range
  		 than rifles.  I don't use them that much any more
  		 because the combat is slowed down by all the 
  		 little bullets traveling around, about three
  		 bullets per shot.
  		 
  blade:     Blade and sword ability.  This allows your people
  		 to use better blades and swords. Training in this
  		 is OK, but then you have to carry extra objects.

  bttl arm:  Armor ability.  Bttl arm allows your characters
		 to use battle armor that is better than reflect.
		 The manual says you need a vac suit to go outside
		 the cities, but any armor better than that will
		 allow you to go outside cities as well.  One bit
		 of training allows use of any battle armor, so
		 don't train fully in this.

  cudgel:	 Hand to hand ability.  This allows you to use
  		 bats, and pulse prods, and other things.  Not the
  		 best thing to waste experience on.

  gambling:  Gambling ability.  This increases your chance of
  		 getting lots of money from the casinos.  When you
  		 stop gambling right after you won money, your
  		 gambling skill will go up.  You don't need
  		 experience or 'wants to learn' in order to get
  		 more gambling skill.
  		 
  golum:	 Golum armor ability.  This armor is used by
		 police, and you can get it from them after you
		 defeat them in combat.  You need golum armor to
		 get past the yellow and green gas vents near the
		 tunnel entrances in the first and second caves.
		 Trainig for golum can be achieved by hacking into
		 the computer system and selecting 9, tuner.  This
		 will allow the hacker, and the hacker only, to
		 get golum training. Training for other characters
		 is accomplished by paying credits in ALL repair
		 shops and one will tell you to go to the Parallax
		 Training Center and say Gecko sent you.  Then you
		 can train in golum.  Like bttl arm, more than one
		 amount of training doesn't help, so don't waste
		 experience and time in a lot of training in this.

  handgun:   Pistol ability.  Handgun training allows your
		 character to use guns.  More training allows more
		 and better weapons to be used.  Handgun training
		 is good, but rifle is better.

  medical:   Medical ability.  This is one of the best skills
		 your characters can learn.  Once you leave the
		 cities, you better have a medic or two or three
		 with Med Kit C's so you can heal your group.
		 Hospitals won't appear on the surface for your
		 convenience, and combat will really hurt your
		 group.  Your education determines how much skill
		 in medicine you can have.

  melee:     Hand combat ability.  I think this is better than
		 blade and cudgel training because you will always
		 have fists, and you don't want to have all blades
		 or cudgels, and not be able to get things from
		 the mental abilities in the caves.

  mining:    Mining ability.  One character must have this, so
		 you can use the mining laser in the game.  Mining
		 also allows the character with training to rescue
		 people in cave-ins in the mines and avoid them.

  program:   Computer hacking ability. One character must have
		 this skill.  Hacking into the computer system of
		 Titan allows you to do tons of stuff, like free
		 speeder reservations, and war games allowance,
		 and reading the messages that allow you to
		 eventually get the interface card and remote
		 terminal.

  rifle:     Rifle ability.  Rifles have the best range and
		 second best attack.  This is the best thing to
		 train your characters in.

  street:	 Ability to talk your way out of fights.  If you
		 don't want to fight, say no.  The more street
		 skill you have, the better the chance you will
		 get out of combat.  I don't know any way to
		 increase your street ability, unless you hex edit
		 your savegame.dat file.  Street also makes things
		 cheaper when you buy and more expensive when you
		 sell.
		 
  throwing:  Throwing and launcher ability.  This skill allows
		 your character to use thrown objects, like barb
		 darts, and launchers, like gren lnchrs.  Grenade
		 launchers and bows do not run out of ammunition,
		 but there is no launcher that shoots flames.
		 I train my people in this, and I have them use it
		 to slow down the enemy.  If an enemy character
		 is killed by grenades, molotovs, or other
		 exploding missiles, then they won't leave stuff
		 behind for you to transfer.
		 
- Places to learn:
  Combat Training Center - blade, cudgel, handgun, melee, rifle
  Personal Development Center - might, agility, stamina, charisma, blade, melee
  University - wisdom, education, administ, mining, program
  Computer Center - program
  Hospital - medical
  Casino - gambling is free - no combat experience necessary
  War Games Room - bttl arm, auto, arc gun, throwing - free
      You must hack into the computer system in order to get into
      the War Games Room.

Order in which to win:
In Primus, recruit any character that is OK for you.
Save the game. Go to the Munitions shop without
fighting. Get 1,000 credits from Cybil Graves, leave
the shop, and save the game. Go to the casino nearby
and play cosmic keno once. Write down 7 winning
numbers. Reload that saved game, bet 20 credits, and
select the numbers you wrote down.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Now you have 140,000+ credits. Leave the casino, and
save the game. Wander around and save often. Pawn
items taken in combat, unless they are useful, for
example, a reflect. Eventually you can add
characters to your party. When you have 3 or 4
characters, start traing one of them in program, and
another in medical. When you have completed program
training, log onto a computer. View the classifieds,
and hack into the system. Just go down the list and
select every number.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Add another character or two to your party.  Buy a
MED KIT C from the nearest hospital. Save often and
keep attacking everyone and everything. If a party
member dies, just reload and avoid that foe. 
Eventually make you way to the War Games Room. 
Train some or all your party members in battle armor
just one time per character. Then train every
character in auto until it shows 'That skill is the
best it can be.' for each character or he can't
gain any skills right now.
You probably have run dry of credits, so go to the
casino nearby and play cosmic keno once. Write down
7 winning numbers. Reload that saved game, bet 20
credits, and select the numbers you wrote down.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Go back to the Munitions shop, buy automatic guns,
preferably part beams, exit the shop, and save.
By now you should have reflects and part beams for
all of your characters. You should also have one
hacker, one medic, and battle armor training. Go to
the armory, and buy bttl armor for all of your
characters. If you don't have enough credits, just
go play cosmic keno.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

HEX EDITING:

Notes:
In the list below, numbers 1-6 should be 0F
FOR ALL THINGS THAT ARE 1 BYTE:
00 is the lowest; 0F highest
--------------------------------
<Name> 16 bytes; extra characters are 00
Sex: M or F 1 byte
Age: 1 byte; 22 years is hex value 16
 To calculate age, just add 6 to the hex value
1. Max Might
2. Max Agility
3. Max Stamina
4. Max Wisdom
5. Max Education
6. Max Charisma
7. Might current
8. Agility current
9. Stamina current
10. Wisdom current
11. Education current
12. Charisma current
13. Administration
14. Arc gun
15. Auto
16. Blade
17. Bttl armor
18. Cudgel
19. *Electric*
20. Gambling
21. Golum
22. Handgun
23. *Language*
24. Medical
25. *Mechanic*
26. Melee
27. Mining
28. Programing
29. Rifle
30. *Strategy*
31. Street
32. *Tactics*
33. Throwing
34 - 36: unknown : DON'T TOUCH!
37. Fists (Object in slot 1)
38.   -- 2 of them
39. Object in slot 2
40.   -- how many of them
41. Object in slot 3
42.   -- how many of them
43. Object in slot 4
44.   -- how many of them
45. Object in slot 5
46.   -- how many of them
47. Object in slot 6
48.   -- how many of them
49. Object in slot 7
50.   -- how many of them
51. Object in slot 8
52.   -- how many of them
53. Object in slot 9
54.   -- how many of them
55-58: Money
   To get 2.5 million cR, replace the characters with hex values:  80 B2 E6 0E
59-62: Unknown; DON'T TOUCH
63-64: Experience; to allow max wanting to learn, change these bytes to hex value: FF FF
65: Wanted by police. 00 is not wanted,01 is 50 credit bail,02 is 500 credit bail.
66-68: Blank to show end of character

 
Key:
**   -> can't get in cities
<>   -> What I use for everyone
---- -> Not used in game unless cheating
<--> -> Used by animals
Objects:
01 - Fists
02 - Model 10          45 to kill A?
03 - Uzi               23
04 - Aslt rifle        23
05 - Auto carb         13
06 - Pulse lzr         7
07 - Part beam         6
08 - Buzz gun    ** <> 5
09 - .22 pistol
0A - 9mm pistol
0B - .357 rvlvr
0C - .45 calibr
0D - .44 magnum
0E - Mazer
0F - Phazer
10 - Synapse bm  **
11 - Target rfl
12 - Sport rfl
13 - Sniper rfl
14 - Carbine
15 - Magnum rfl
16 - Lzr carbne
17 - Blaster
18 - Reaver rfl  **
19 - Barb dart       Barb dart-like
1A - Throw knife     Barb dart-like
1B - Shuriken        Barb dart-like
1C - Molotov         S circ Flames
1D - Hand gren       S circ Shrapnel
1E - Shock sphr ---- B circ Spasms
1F - Mind melt   **  B circ Death ray
20 - Blow gun        Barb dart-like
21 - Bow             Barb dart-like
22 - Comp bow        Barb dart-like
23 - Crossbow        Barb dart-like
24 - Gren lncher     S circ Shrapnel
25 - Acid jet   ---- S arc Chemicals
26 - Flichet    ---- S arc Lightning
27 - Pckt knife
28 - Switch bld
29 - Combat bld
2A - Short swrd
2B - Light bld
2C - Energy bld
2D - Render      **
2E - Rubber hos
2F - Bat
30 - Night stik
31 - Blackjack
32 - Lead pipe
33 - Pulse prod
34 - Marrow bat  **
35 - Arc gun        Bclose arc Lightning
36 - Freeze gun     Sclose arc Ice
37 - Synapser       Sclose arc Spasms
38 - Chem gun       Sclose arc Chemicals
39 - Flm throwr     Sclose arc Flames
3A - Stun gun       Sclose arc Shrapnel
3B - Paralizer   ** Bclose arc Pain
3C - Mind Blast  ** Sclose arc Death ray
3D - Flak jackt
3E - Vac suit
3F - Reflect
40 - Mesh armor
41 - Hydro armr
42 - Bttl armor
43 - Armor?      ** <>
44 - Golum armr
45 - Bandage
46 - Injection
47 - Compress
48 - Heal salve
49 - Melder     ----
4A - Med Kit A
4B - Med Kit B
4C - Med Kit C
4D - Mind Mend   ** <>
4E - Wallet     ---- 
4F - Watch      ----
50 - Tools       **
51 - Rifle sgt  ----
52 - Lt armor   ----
53 - Med armor  ----
54 - Hvy armor  ----
55 - Tentacal   <--> Hand-to-hand
56 - Mandible   <--> Hand-to-hand
57 - Fangs      <--> Hand-to-hand
58 - Pincers    <--> Hand-to-hand
59 - Spine      <--> Barb dart
5A - Gas bomb   <-->  Bcirc Chemicals
5B - Death dust <-->  Scirc Death ray
5C - Spittle    <-->  arc Chemicals
5D - Spittle    <-->  arc Pain
5E - Magma      <-->  Bclose arc Flames
5F - Synapser   <-->  Bclose arc Spasms; Different than other; needs no training
60 - Shock      <--> Hand-to-hand
61 - Mining lzr
62 - Dynamite    **   Bcirc Shrapnel
63 - Slime      <--> THINGS OWN
64 - Hvy armor  ---- THINGS OWN
65 - Mucus      <--> THINGS OWN
66 - END OF LIST

GeeK's list of best of every type of object, HEX value, and how many times to kill A?:
Armor   : ARMOR?      : 43 : N/A
Auto    : BUZZ GUN    : 08 : 5
Rifle   : REAVER RFL  : 18 : 6
Handgun : SYNAPSE BM  : 10 : 9
Blade   : RENDER      : 2D : 
Cudgel  : MARROW BAT  : 34 : 
Arc gun : MIND BLAST  : 3C : 
Thrown  : MIND MELT   : 1F : 
Medical : MIND MEND   : 4D : N/A

GeeK's list of animal items:
01 - Fists           Humans and crushers
55 - Tentacal   <--> Thrasher, Mutant
56 - Mandible   <--> Dust worm, Sand lion
57 - Fangs      <--> Mud Leach
58 - Pincers    <--> ???
59 - Spine      <--> Urchin
5A - Gas bomb   <--> Mutant
5B - Death dust <--> Dedran
5C - Spittle    <--> Hist
5D - Spittle    <--> Scorad
5E - Magma      <--> Magmon
5F - Synapser   <--> Titanian
60 - Shock      <--> Dedran

4 bytes before the 'T' in Tom Jetland is the Remote
Terminal. The hex value should be either 0F, 1F or 2F. 0F is no prototype from Waldo Taylor, 1F is the prototype from Taylor, and 2F is the remote terminal.

1 byte after that is the Speeder Pass.
Hex value 3A is a pass, while Hex value 32 is not.

======================================
The 4 bytes before the'T' in Tom Jetland
are INTERFACE CARD, REMOTE TERMINAL, SPEEDER PASS, MINE SHAFT CODE, MICRO DISK, FINDER, WAR GAMES CLEARANCE 
6F 3A - RT SP MSC F WGC
6F - RT and F
6D - MD
2F - Intrfce crd instead of RT and F
3A - WGC and MSC and SP
32 - WGC and MSC no SP
2A - WGC no MSC and SP
1A - no WGC and MSC and SP

In MINES.EXE:

combination 00 80 81 F7 C8 00 01 00 healed as an automatic gun

1-10. name of object
11. Null
12. Type of object
 88- Fists
 80- Automatic gun
 81- Pistol
 82- Rifle
 83- Thrown weapons
 84- Throwing weapons
 85- Blades
 86- Cudgels
 87- Arc guns
 C1- ARMOR, no training
 C2- Armor? and ARMOR, with training
 C3- Golum Armor
 03- Medical one-time use
 04- Med Kit A,B,C, Mind Mend
 01- Misc., Mining lzr
13. Strength for armor. FF heals when attacked by anything. The more the attack value and more the armor strength, the greater the chance of the attack healing the person.  A blaster at armor F9 heals, while .22 pistol injures.
13/1. Size of explosion if applicable. Otherwise random and useless
 Sizes 0-7
13/2. How much training is required
 Values 0-F.  Useless for armor
14. Strength of object
 00-7F strength of attack. 80-FF strength of healing. 93 healed completely.
 To get equal healing as medical devices, add that medical hex value to hex 80.
 Useless for armor because position 13 is armor strength.
14/1. Type of explosion if applicable. If it is an explosion, 14/2 is useless.
 0- circle death ray (blue)
 1- circle lightning (white)
 2- circle flames (orange)
 3- circle ice (light blue)
 4- circle spasms (purple)
 5- circle chemicals (green)
 6- circle pain (whitish-bluish)
 7- circle shrapnel (yellow)
 8- arc death ray
 9- arc lightning
 A- arc flames
 B- arc ice
 C- arc spasms
 D- arc chemicals
 E- arc pain
 F- arc shrapnel
15-16. Price in 16-1-4096-256 format
