Original URL: https://gamefaqs.gamespot.com/pc/998038-beyond-the-titanic/faqs/76931 Beyond the Titanic Walkthrough by A.De Lisle (rad@crl.com) [Added notes by Zizz. I felt it was important because the original Walkthrough is missing some crucial information and needs a bit of clarity. Also I suspect there's been minor but notable changes to different version of the game. Yes, I am adding notes to a walkthrough for a 35 year old game. I have obessions. Don't judge. -Zizz, March 2019] Game from Apogee is no longer sold or supported. [It was made freeware in 1998. Apogee is called 3DRealms now.] Note: There is a shareware version that is defective, but still playable. The defect is in the bell over the bunk. Don't press it. This does not do anything anyway. Registered versions were correct. [More Notes: There are hunger and light source turn limits in the game. If you're figuring things out yourself, once you figured ou the puzzles, it's best to go back to a previous save (or saved state) and do things as efficiently as possible. You will eventually reach a point where these limits do not matter and you can stop worrying about wasting time/turns. Although the help file talks about a multi word parser, it's best to simplify commands down to the fewest words possible just to not confuse the game.] Aboard the boat: Explore the boat, get the knife at Rear Deck. 10 Lifeboat: cut the rope, get and wear the harness. 25=35 open the kit, examine kit, get all, examine all items. 25=60 [Don't need to GET the harness, just wear it] Huge Cavern: Cave of Pins: turn on flashlight, go SE. [If you lose your light source in the cave, you'll have no choice but to restart/reload] Squeaky Cave: examine the cave markings -> message, go NW. E, SE NEPO EGASSAP is code (read backwards) Hex Cave: examine the walls, SAY NEPO EGASSAP -> open wall 35=95 open banana and eat it, drop banana peel and knife 10=105 [The banana gets you several more turns without dying of hunger, but you will eventually need another food source. The PEEL is useless.] tie rope to flashlight, drop flashlight CRAWL SW [You can only crawl into SHALLOW CLEFT while holding the ROPE and the STAKE. Not hing else.] Shallow Cleft: pull rope, get flashlight, get stake 40=145 CRAWL NE (using rope to keep items) Note: if you go NE to Sloppy Cave and N to Chasm, you die. The Ocean Bottom is another trap. Go East from Hex Cave to Winding Tunnel, then NW to Chasm. Chasm: Tie rope to flashlight, drop flashlight into chasm (can't see the bottom), put stake in ground, tie rope to stake, drop rope in chasm, climb down, let go (you will be hurt) [Don't need to tie the rope to the flashlight or anything. Just PUT STAKE IN GROUND, UNTIE ROPE (Free it from flashlight, if it's not already), TIE ROPE TO STAKE, DROP ROPE IN CHASM, D, LET GO (Everything you're carrying including the flashlight will fall into CHASM BOTTOM along with you). Also, there is no going back at this point.] End of Hope: get flashlight then turn on flashlight 60=205 (your left hand and right arm will be broken) Chasm bottom: SE -> Etched Stairs, NW -> Tiny Opening Etched Stairs NE -> Zoo 10=215 [From CHASM BOTTOM, E -> TINY OPENING, NE -> EDGE OF SAUCER, U -> TOP OF SAUCER, The zoo and the blue fur is optional] Zoo: examine cage then examine fur, SW -> Stairs 15=230 Tiny Opening: NE -> Edge, NE -> Side, Climb up to top Top: open hatch then enter Airlock: Flashlight is dim, D, turn off flashlight [You don't need to go back to the caves at this point, no need to worry about li ght sources any more.] _______________________ 26 = Central (N,S,E,W,NW,NE,SW,SE) | 34 | 27 | 28 | tube 27 = Ship's System 30=260pts |_______|______|______| YELL AT COMPUTER -> 4 screens | 33 | 26 | 29 | read screens for clues |_______|______|______| 33 = Bridge | 32 | 31 | 30 | Get suit and wear suit |_______|______|______| 25=285pts [At SHIP'S SYSTEMS: YELL (Wake up computer. Alternately: SAY HELLO), TYPE 4 (Any number from 1-4), READ SCREEN ) The only important screen is #4, it tells you the year you need to visit: 2171, and the Time Chamber panel combo, a RANDOMLY GENERATED 4 DIGIT NUMBER.] 30 = Life Support Take off suit, drop suit 5 = 290 Get bottle, get pill, eat pill 15 = 305 [That doesn't work for me: GET BOTTLE, BREAK BOTTLE, GET PILL, EAT PILL. This eliminates the hunger turn limit. Or at least gives you tons of time.] 31 = Supply Examine shelves, get gun 15 = 320 28 = Lab Tube is for healing, enter tube throw something at green button twice 55 = 375 [eg: THROW FLASHLIGHT AT BUTTON. Doesn't need to be the same item. I would do this as soon as possible so you can carry more things.] 32 = Sleep Chamber Button over bed -> unusual sounds (registered only) 34 = Engine Room Notice large red button, but use at end of game. [Our 1912 protagonist recognizes radiation when he/she sees it. Pretty good job there, protagonist. *Wink* ] Central D -> Lower Entry and Cargo Rooms Cargo #3 -- get egg -> in Cage In Cage -- shoot chain 25 = 400 leave cage - #4, W -> room U -> Central [The EGG, GUN, and this whole section is unnecessary for game completion.] 29 = Time Yell = 40 (have suit) TYPE 8480 ON KEYPAD -> panel opens, get black box 30=470 (Number is on screen in Computer Room) [TYPE XXXX, where XXXX is the random 4 digits you got from SHIPS'S SYTEMS screen 4, input it exactly like: "TYPE 7654" because anything else confuses the game. This box is how you return to your present time.] PRESS SWITCH -> fall into chair [or SIT IN CHAIR] TURN GOLD DIAL TO 2171 THEN PRESS TAN BUTTON 55=525 [or TURN GOLD TO 2171, PUSH BUTTON. You want to have the SUIT in your inventory, to have healed yourself in the TUBE, and to have eaten the PILL, before this point. Or you'll be doing a lot of backtracking.] Time Travel: Wooden Bridge: N to broken end, find object, get -> quarter 10=535 S to deserted road (W-crater floor, lose possessions) Crater's Edge--find wire. 20=555 [To leave CRATER FLOOR, go E multiple times until it works. Like 1 in 5 times it will work, other times you will just wander around. Confusing puzzle.] (creature steals, but find again) (you need the wire, so find it before going on) Go S on Separate Path to Front of Building 30=585 [To find this building, go E on DESERTED ROAD until the description subtlely changes. About 10X] Front of Building: S -> Lobby, S -> Office, W -> Office, W -> Office, NW -> Office with Updraft, D -> Basement 110=695 [A classic text adventure game maze. Either follow directions exactly, or drop different items on the floor to map it out] Basement; Open door with wire, look inside cabinet, [PICK LOCK WITH WIRE. GET ALL] get helmet (drop flashlight), get key, go S (Office with Updraft) SE, SW (ladder), U -> Roof Roof: Enter vehicle (heed warning) Insert key in keyhole, wear helmet then push white button 60=755 [You can fly this craft around for fun, or pull the lever or entertaining suicide, but the floating city is the only location of note. If you pull the black boxswitch after flying the shuttle, but before encountering the creature, you can return to the top of the office building and the shuttle will have resetted to its original spot.] U, U -> Above the Clouds Above the Clouds: 45=800 E -> Outside City (no sign of life), N -> Outside City (large flat area), 30=830 Land shuttle Inside Shuttle: Take off helmet then wear suit (don't need helmet, key, flashlight) Exit (alternate: N or leave shuttle) City: Landing Bay SE -> Power Plant E -> Dark Corridor, E -> Dark Corridor S -> Dark Corridor (bad smell), S -> Food Supply and creature [The creature is the only thing of note in the dark corridors. You might want to save the game before entering the room with the creature, because once the creature is following you, there is very little you can do without dying.] PULL SWITCH (black box) Ship: You should be transported back to the ship TIME CHAMBER and the creature will follow very soon. I am not sure if you need to shoot the creature in the chamber, but I did. SHOOT CREATURE WITH GUN, STAND (now move fast) [Shooting the creature is optional, what's important is that you kill the creature with radiation. -Z] W -> Central, NW -> Engine Room (wearing suit), PRESS RED BUTTON (the monster melts from the radiation) 65=895 GET TAPE 10=905 Central: 10=915 Bridge: examine controls -> slot, put tape in slot then examine screen which will show a year (1933) 5=920 Time Chamber: Sit in chair, set gold dial to (year), press tan button 80=1000 Congratulations! You have won. [You can cheat and jump to 1933 as soon as you enter the UFO and win the game with a very low score. You will still be considered a master adventure. Cheesy, but part of the beauty of old school adventure games. I want to thank Scott Miller for making a game that, while not perfect, was good enough to inspire me to finish what my 15 year old self couldn't do. And A. De Lisle for making the original walkthrough - Zizz] ------------------------------------------------------------------ I would give you my phone number, but I have moved since then. I still live here these many years later. The building where I lived in 1933 was done in by the 1989 earthquake, but I had moved many years before that and my present home was not damaged. =================================================================