INSTRUCTIONS FOR ____________________ | | | BEYOND THE TITANIC | |____________________| A Text & Sound Adventure Fantasy ----------------------------- The STORY ------------------------------------------------------------------------------ As the game begins you find yourself standing on board the Titanic, on her maiden voyage. Of course, that particular voyage was never completed! Your goal is to survive and somehow get back to your home in the United States. Most of your time will be spent solving numerous problems and dangers that arise, like starvation and drowning. If you've played any of Infocom's famous text games you will notice that Beyond the Titanic is quite similar to Zork and Planetfall. Hints: Examine everything and make a map as you move through the many game locations. There are not any puzzles that cannot be solved logically; apply an "If I were really there, I would do this..." type of attitude. To add to the game's realism sound effects are used throughout the game. The VERBS ------------------------------------------------------------------------------ Beyond the Titanic has a vocabulary of over 750 words--more than most text adventures sold commercially. Here is a sampling of the verbs understood by the game's parser. EXAMINE (or EX for short) INVENTORY (or I) NORTH, SOUTH, NORTHWEST, UP, DOWN, IN, OUT, etc. (or first letter) GET, DROP PUSH, PULL, MOVE, PRESS, TOUCH LOOK, LOOK INSIDE, LOOK BEHIND, LOOK THROUGH, LOOK UNDER, LOOK ON, etc. WEAR, TAKE OFF TIE, UNTIE PUT, INSERT OPEN, UNLOCH TURN, ROTATE FIND CRAWL SAY TYPE CUT HELP JUMP SHAKE SLEEP FLY DANCE FALL Example structures: TIE [object] (TO, AROUND) [object] - usually used with a rope. EX [object] - used to study an object closely. GIVE [object] TO [object] PUT [object] (WITHIN, UNDER, ON, BESIDE, BEHIND, etc.) [object] SAY [something] - used to converse with other game characters. TYPE [something] - used to enter data on a keyboard device. TURN [object] or TURN [object] to [position] - used for dials. OPEN [object] WITH [object] Example Sentences: >> PICK UP THE KNIFE THEN THROW IT AT THE WALL >> E.N.OPEN HATCH THEN CLIMB DOWN THE LADDER. READ SCREEN. BREAK IT. >> SHOOT THE CREATURE WITH THE GUN PLEASE, THEN RUN SOUTH! The COMMANDS ------------------------------------------------------------------------------ Here's a list of the major commands you will need to know in order to play Beyond the Titanic. QUIT - ends the current game. SAVE - allows you to save your present game location. Use a separate formatted disk. Up to 26 SAVE files per disk. SAVE names can be up to eight letters long. To resume a previously SAVED game use the RESTORE command. RESTORE - allows you to restore a SAVED game location. DIAGNOSE - reveals your health, appetite, etc. LOOK (or L) - does a brief examination of your current game location. REPEAT (or R) - repeats your last line of commands. WAIT (or Z) - lets one move pass without any action. SCORE - gives you your current ranking. ROOM DESCRIPTION (or RD) - toggles between full room descriptions or brief room descriptions. MISCELLANEOUS ------------------------------------------------------------------------------ Beyond the Titanic only recognizes the first SEVEN letters of any word or command. (Note: Infocom games only use the first SIX letters.) The word AND is not understood. You cannot say, for example, GET GUN AND ROPE, or PUT ROPE AND KNIFE IN SACK. With the verbs GET and DROP you may refer to every object by saying GET ALL or DROP ALL. The word ALL is not accepted anywhere else. It is a good idea to draw a map as you find new rooms in the game. Without a map it is easy to get lost, or it might be difficult to find a room you need to get to in a hurry. -- This file is free software: you may copy, redistribute and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see https://gnu.org/licenses or write to: Free Software Foundation, Inc. 51 Franklin Street, Fifth Floor Boston, MA 02110-1301 USA