#include "7w.h" int* cards_getcost(int wonder, int stage); //remember the stage offset! int* cards_getproduction(int wonder, int stage); char* cards_getname(int wonder, int stage); //stage should always be 0 char* cards_specialmessage(int wonder, int stage); char* getname(int res); int cards_gettype(int wonder, int stage); //stage is 0 int data_getwonder(int p); int data_getwonderside(int p); void io_printborder(int x, int y); int io_printtext(int xorigin, int y, int width, char* text); int io_printcard(int x, int y, int wonder, int stage); void io_printname(int x, int y, int era, int card); int data_getwonderstages(int p); int data_getgold(int p); char* cat(char a[], char b[]); char* itoa(int i); int io_getkey(); void io_clearscreen(); int* data_getbuilt(int p); void io_printplain(int x, int y, char *s); int* data_getdefinites(int p); int wonder_numstages(int player) { int side = data_getwonderside(player); int wonder = data_getwonder(player); if(side == 0) return 3; if(wonder == 9) return 4; if(wonder == 3) return 2; return 3; } int print_wonder(int x, int y, int player, int cursor) { int i; io_printborder(x, y++); y = io_printtext(x, y, 29, cards_getname(data_getwonder(player), 0)); y = io_printtext(x, y, 29, cat("Produces: 1 ", getname(cards_gettype(data_getwonder(player), 0)))); y = io_printtext(x, y, 29, cat(cat("Treasury: ", itoa(data_getgold(player))), " gold")); io_printborder(x, y++); //Print resource incomes int *def = data_getdefinites(player); int has = 0; for(i = 0; i < GOLD; i++) if(def[i]) has = 1; if(has) { y = io_printtext(x, y, 29, "Production:"); for(i = 0; i < GOLD; i++) { if(def[i]) { y = io_printtext(x, y, 29, cat(cat(cat(" ", getname(i)), ": "), itoa(def[i]))); } } io_printborder(x, y++); } //Print wonder stages for(i = 0; i < wonder_numstages(player); i++) { char *text = cat("Stage ", itoa(i+1)); if(data_getwonderstages(player) > i) text = cat(text, " (complete)"); else text = cat(text, " "); if(cursor == i) text = cat(text, " *"); else text = cat(text, " "); y = io_printtext(x, y, 29, text); } io_printborder(x, y++); //Print what has been built int *built = data_getbuilt(player); int j; int print = -1; for(j = 0; built[j] != -1; j+=2) { io_printname(x, y++, built[j], built[j+1]); if(cursor == i++) { io_printplain(x+25, y-1, "*"); print = j; } } if(j == 0) y--; io_printborder(x, y); //Info about component if(cursor >= 0 && cursor < wonder_numstages(player)) return io_printcard(x, y, data_getwonder(player), cursor+1+3*data_getwonderside(player)); if(cursor >= wonder_numstages(player)) return io_printcard(x, y, built[print], built[print+1]); } //dir is 0 for none, 1 for east, 2 for west int print_wondersmall(int x, int y, int player, int selected, int dir) { io_printborder(x, y++); if(selected) io_printplain(28, y, "*"); if(dir == 1) io_printplain(29, y, "East"); if(dir == 2) io_printplain(29, y, "West"); y = io_printtext(x, y, 29, cards_getname(data_getwonder(player), 0)); io_printborder(x, y); return y; } void wonder_selected(int player) { int cursor = 0; while(1) { io_clearscreen(); print_wonder(0, 0, player, cursor); switch(io_getkey()) { case UP: cursor--; break; case DOWN: cursor++; break; case ENTER: data_distributewonders(4); default: break; } if(cursor < 0) cursor = 0; if(cursor >= wonder_numstages(player)) cursor--; } }