#include "7w.h" int data_getdir(int dir, int p); void data_adddefeat(int p); void data_addvictory(int p); int data_numplayers(); int* data_getbuilt(int p); int data_haswonderstage(int p, int wonder, int stage); int* cards_getproduction(int era, int card); int military_might(int player) { int *built = data_getbuilt(player); int i, sum; sum = 0; for(i = 0; built[i] != -1; i += 2) sum += cards_getproduction(built[i], built[i+1])[SHIELD]; return sum; } void war() { int numplayers = data_numplayers(); int player, j; for(player = 0; player < numplayers; player++) for(j = 0; j < 2; j++) { if(military_might(player) > military_might(data_getdir(j, player))) data_addvictory(player); else if(military_might(player) != military_might(data_getdir(j, player))) data_adddefeat(player); } }