#include "7w.h" #include int data_hasbuilt(int p, int era, int card); int data_haswonderstage(int p, int wonder, int stage); int* data_gettradables(int p); void data_addgold(int amnt, int p); int data_getgold(int p); int data_geteast(int p); int data_getwest(int p); int data_numplayers(); int data_numcards(int p); int io_getkey(); void io_printborder(int x, int y, int width); int io_printtext(int xorigin, int y, int width, char* text); void io_printplain(int x, int y, char *s); void io_printcolor(int x, int y, int color, char *s); char* getname(int res); char* itoa(int i); static int tradebuffer[3][GOLD+1]; //0 is east, 1 is west int get_trade(int player, int type, int direction) { if(type <= ORE) { //resource if(data_haswonderstage(player, 7, 4)) return 1; if(direction == 0) { //east if(data_hasbuilt(player, 0, 18)) return 1; } else { //west if(data_hasbuilt(player, 0, 19)) return 1; } } else { //industrial product if(data_hasbuilt(player, 0, 20)) return 1; } return 2; } int* trade_buffer() { return tradebuffer[2]; } void trade_clear(int player) { data_addgold(tradebuffer[0][GOLD]*-1, data_geteast(player)); data_addgold(tradebuffer[1][GOLD]*-1, data_getwest(player)); data_addgold(tradebuffer[2][GOLD]*-1, player); int i, j; for(i = 0; i < 3; i++) for(j = 0; j < GOLD+1; j++) tradebuffer[i][j] = 0; } void trade_set(int player, int trade[3][GOLD]) { int i, j; for(i = 0; i < 3; i++) tradebuffer[i][GOLD] = 0; //we deal with gold in the method that calls this for(i = 0; i < 2; i++) { for(j = 0; j < GOLD; j++) { tradebuffer[i][j] = trade[i][j] * -1; } } for(j = 0; j < GOLD; j++) tradebuffer[2][j] = trade[2][j]; } //gold amounts relative to player void trade_addgold(int player, int amnt, int direction) { int p; if(direction == 0) p = data_geteast(player); if(direction == 1) p = data_getwest(player); data_addgold(amnt, player); tradebuffer[2][GOLD] += amnt; data_addgold(amnt*-1, p); tradebuffer[direction][GOLD] -= amnt; } void trade_commit(int player) { int i; for(i = 0; i < 3; i++) tradebuffer[i][GOLD] = 0; trade_clear(player); } int* trade_gettradables(int player, int direction) { int i; int *ret; if(direction) ret = data_gettradables(data_getwest(player)); else ret = data_gettradables(data_geteast(player)); for(i = 0; i < GOLD; i++) ret[i] += tradebuffer[direction][i]; return ret; } void trade_print(int x, int y, int player, int cursorx, int cursory) { char s[40]; int *east = trade_gettradables(player, 0); int *west = trade_gettradables(player, 1); int width = 28; io_printborder(x, y++, width); y = io_printtext(x, y, width, "West: | East:"); sprintf(s, "rate: %d | rate: %d", get_trade(player, cursory, 1), get_trade(player, cursory, 0)); y = io_printtext(x, y, width, s); int i; for(i = 0; i < GOLD+1; i++) { sprintf(s, "%-7s%2d %c| %-7s %d %c", getname(i), west[i], (cursorx == 1 && cursory == i)? '*' : ' ', getname(i), east[i], (cursorx == 0 && cursory == i)? '*' : ' '); y = io_printtext(x, y, width, s); if(tradebuffer[1][i]) { if(west[i] < 10) io_printcolor(x+10, y-1, 31, itoa(west[i])); else io_printcolor(x+9, y-1, 31, itoa(west[i])); } if(tradebuffer[0][i]) { io_printcolor(x+23, y-1, 31, itoa(east[i])); } } sprintf(s, "Your gold: %d", data_getgold(player)); y = io_printtext(x, y, width, s); io_printborder(x, y++, width); } int trade_change(int cursorx, int cursory, int player, int change) { int forced = 0; int *tradee = trade_gettradables(player, cursorx); if(tradebuffer[2][cursory]-1 < 0) { change = 1; forced = 1; } if(tradee[cursory]-1 < 0 || data_getgold(player) < get_trade(player, cursory, cursorx)) { if(forced) return 1; change = -1; } tradebuffer[cursorx][cursory] -= change; tradebuffer[2][cursory] += change; trade_addgold(player, get_trade(player, cursory, cursorx)*change*-1, cursorx); if(tradebuffer[2][cursory] == 0 || data_getgold(player) == 0) return change*-1; return change; } int trade_routine(int x, int y, int player) { int cursorx, cursory, change; cursorx = cursory = 0; change = 1; while(1) { trade_print(x, y, player, cursorx, cursory); switch(io_getkey()) { case LEFT: case RIGHT: cursorx = !cursorx; change = 1; break; case UP: cursory--; change = 1; break; case DOWN: cursory++; change = 1; break; case ENTER: change = trade_change(cursorx, cursory, player, change); break; default: break; } if(cursory < 0) return 0; if(cursory >= GOLD) return 1; } }