#include "7w.h" /* A brief note on why we have separated the functionality of trade.c and ai_trade.c in regards to gold transfer: This class is designed for the sole purpose of analyzing potential transactions without commiting to any. Therefore, such handy methods as trade_commit are not used. */ int data_getgold(int p); int get_trade(int player, int type, int direction); int data_canafford(int p, int era, int card); void trade_clear(int player); void trade_set(int player, int trade[3][GOLD]); int* trade_gettradables(int player, int direction); void ai_cleartrade(int trade[3][GOLD]) { int i, j; for(i = 0; i < 3; i++) for(j = 0; j < GOLD; j++) trade[i][j] = 0; } int recurse(int ret[], int cost, int trade[3][GOLD], int player, int era, int card) { int i, j; int tradea, tradeb; if(data_canafford(player, era, card)) { if(cost < ret[2] || ret[2] == 0) { ret[2] = cost; ret[0] = ret[1] = 0; for(i = 0; i < 2; i++) { for(j = 0; j < GOLD; j++) { ret[i] += get_trade(player, j, i) * trade[i][j]; } } } return 1; //if we can afford it, don't bother recursing further. } for(i = 0; i < 2; i++) { for(j = 0; j < GOLD; j++) { if(data_getgold(player) - cost - get_trade(player, j, i) >= 0 && trade_gettradables(player, i)[j] >= trade[i][j]+1) { tradea = trade[i][j]++; tradeb = trade[2][j]++; trade_set(player, trade); if(recurse(ret, cost+get_trade(player, j, i), trade, player, era, card)) return 1; trade[i][j] = tradea; trade[2][j] = tradeb; } } } return 0; } int* ai_trade(int player, int era, int card) { static int ret[3]; //east gold, west gold, player gold int trade[3][GOLD]; int i; for(i = 0; i < 3; i++) ret[i] = 0; ai_cleartrade(trade); int gold = data_getgold(player); recurse(ret, 0, trade, player, era, card); ai_cleartrade(trade); trade_set(player, trade); return ret; }