#include "7w.h" int data_canafford(int p, int era, int card); int* data_gethand(int p); int data_numcards(int p); int data_getera(); int data_getnext(int p); //next recipient of the hand int data_getdir(int dir, int p); int data_getwonderstages(int p); void data_discard(int p, int card); void data_build(int p, int card); void data_buildwonder(int p, int card); void data_addgold(int amnt, int p); int wonder_numstages(int player); int weight_buildcard(int era, int card, int player); int weight_buildwonder(int player); int* cards_getproduction(int era, int card); int* cards_getcost(int era, int card); int data_hasbuiltname(int p, int era, int card); int* get_intarray(int size); int* ai_trade(int player, int era, int card); int* ai_bestcard(int *hand, int player) //return card { int i, temp; int max = 0; int card = 0; int *trade = get_intarray(3); static int ret[5]; for(i = 0; hand[i] != -1 && i < 7; i++) { trade[0] = trade[1] = trade[2] = 0; temp = weight_buildcard(data_getera(), hand[i], player); if(data_hasbuiltname(player, data_getera(), hand[i])) temp = 0; else if(data_canafford(player, data_getera(), hand[i]) != 1) { trade = ai_trade(player, data_getera(), hand[i]); if(trade[2]) temp -= trade[2] / 3; else temp = 0; } if(temp > max) { max = temp; card = hand[i]; ret[2] = trade[0]; ret[3] = trade[1]; ret[4] = trade[2]; } } ret[0] = max; ret[1] = card; return ret; } void ai_turn(int player) { int *bestcard; int *hand = data_gethand(player); int wonder = 0; int i; if(data_getwonderstages(player) < wonder_numstages(player)) wonder = weight_buildwonder(player); bestcard = ai_bestcard(hand, player); if(bestcard[0] > wonder && bestcard[0] > 0) { data_build(player, bestcard[1]); for(i = 0; i < 2; i++) { data_addgold(bestcard[2+i], data_getdir(i, player)); } data_addgold(bestcard[4] * -1, player); return; } bestcard = ai_bestcard(hand, data_getnext(player)); if(wonder > 0) { data_buildwonder(player, bestcard[1]); return; } data_discard(player, bestcard[1]); data_addgold(3, player); }