From 06818a49b337ef5d3277ebf6ed0b3f13a88239d3 Mon Sep 17 00:00:00 2001 From: Nathan Vance Date: Mon, 27 Jul 2015 19:15:59 -0400 Subject: Updated to work with gcc 5.X --- player_turn.c | 217 ++++++++++++++++++++++++++++------------------------------ 1 file changed, 105 insertions(+), 112 deletions(-) (limited to 'player_turn.c') diff --git a/player_turn.c b/player_turn.c index 62e2ff4..0ba29af 100644 --- a/player_turn.c +++ b/player_turn.c @@ -1,117 +1,110 @@ #include "7w.h" -int* data_gethand(int p); -int data_getera(); -int io_getkey(); -void data_endturn(); -int data_numplayers(); -void data_build(int p, int card); -void data_discard(int p, int card); -void data_buildwonder(int p, int card); -void data_addgold(int amnt, int p); -int data_numcards(int p); -int data_canafford(int p, int era, int card); -int data_getwonder(int p); -int data_getnextwonderstage(int p); -int data_hasbuiltname(int p, int era, int card); -int view_refresh(int focus, int cursor, int player, int mode); -int wonder_numstages(int player); -int* cards_getcost(int era, int card); -int data_numbuilt(int p); -void postmessage(char* message); -void posthelp(); -void clearmessage(); -int postoptions(int x, int y); -int trade_routine(int x, int y, int player); -void trade_commit(int player); -int data_spendfreebuild(); -int postyn(int x, int y, char *message); -void write_trade(int player, int tradel, int trader); - -void halt(); - -int player_build(int focus, int cursor, int player, int y) -{ - int *hand = data_gethand(player); - int afford = data_canafford(player, data_getera(), hand[cursor]); - if(focus == data_numplayers()) { - if(hand[cursor] == -1) return 0; - int choice = postoptions(61, y); - if(choice == 0) { - if(data_hasbuiltname(player, data_getera(), hand[cursor])) { - postmessage("Cannot have two of the same card!"); - return 0; - } - if(afford == 1 || (afford == 2 && postyn(61, y, "Spend free build?"))) { - data_build(player, hand[cursor]); - if(afford == 2) data_spendfreebuild(); - return 1; - } - else postmessage("Can't afford this!"); - } else if(choice == 1) { - data_discard(player, hand[cursor]); - data_addgold(3, player); - return 1; - } else if(choice == 2) { - if(data_getnextwonderstage(player) == -1) { - postmessage("Wonder already complete."); - } else if(data_canafford(player, data_getwonder(player), data_getnextwonderstage(player))) { - data_buildwonder(player, hand[cursor]); - return 1; - } else postmessage("Can't afford this!"); - } - } - return 0; +int player_build(int focus, int cursor, int player, int y) { + int hand[7]; + data_gethand(player, hand); + int afford = data_canafford(player, data_getera(), hand[cursor]); + if (focus == data_numplayers()) { + if (hand[cursor] == -1) + return 0; + int choice = postoptions(61, y); + if (choice == 0) { + if (data_hasbuiltname(player, data_getera(), hand[cursor])) { + postmessage("Cannot have two of the same card!"); + return 0; + } + if (afford == 1 + || (afford == 2 && postyn(61, y, "Spend free build?"))) { + data_build(player, hand[cursor]); + if (afford == 2) + data_spendfreebuild(); + return 1; + } else + postmessage("Can't afford this!"); + } else if (choice == 1) { + data_discard(player, hand[cursor]); + data_addgold(3, player); + return 1; + } else if (choice == 2) { + if (data_getnextwonderstage(player) == -1) { + postmessage("Wonder already complete."); + } else if (data_canafford(player, data_getwonder(player), + data_getnextwonderstage(player))) { + data_buildwonder(player, hand[cursor]); + return 1; + } else + postmessage("Can't afford this!"); + } + } + return 0; } -void player_turn(int player) -{ - int numcards, tradey; - int cursor = 0; - int focus = data_numplayers(); - while(1) { - numcards = data_numcards(player)+1; //include trade option in hand - tradey = view_refresh(focus, cursor, player, 0); - switch(io_getkey()) { - case UP: cursor--; - break; - case DOWN: cursor++; - break; - case RIGHT: focus++; - cursor = 0; - break; - case LEFT: focus--; - cursor = 0; - break; - case ENTER: - if(player_build(focus, cursor, player, tradey)) { - trade_commit(player); - clearmessage(); - return; - } - break; - case '\t': focus = (focus+1)%(data_numplayers()+1); - cursor = 0; - break; - case 'h': posthelp(); - break; - case 'q': - if(postyn(61, tradey, "Are you sure you want to quit?")) halt(); - break; - default: break; - } - if(focus < 0) focus = data_numplayers(); - focus = focus%(data_numplayers()+1); - if(focus == data_numplayers()) { - if(cursor < 0) cursor = numcards-2; - if(cursor >= numcards-1) { - if(trade_routine(61, view_refresh(focus, cursor, player, 0), player)) cursor = 0; - else cursor = numcards-2; - } - } - else { - if(cursor < 0) cursor = wonder_numstages((player+focus)%data_numplayers())+data_numbuilt(player+focus%data_numplayers())-1; - cursor = cursor % (wonder_numstages((player+focus)%data_numplayers())+data_numbuilt(player+focus%data_numplayers())); - } - } +void player_turn(int player) { + int numcards, tradey; + int cursor = 0; + int focus = data_numplayers(); + while (1) { + numcards = data_numcards(player) + 1; //include trade option in hand + tradey = view_refresh(focus, cursor, player, 0); + switch (io_getkey()) { + case UP: + cursor--; + break; + case DOWN: + cursor++; + break; + case RIGHT: + focus++; + cursor = 0; + break; + case LEFT: + focus--; + cursor = 0; + break; + case ENTER: + if (player_build(focus, cursor, player, tradey)) { + trade_commit(player); + clearmessage(); + return; + } + break; + case '\t': + focus = (focus + 1) % (data_numplayers() + 1); + cursor = 0; + break; + case 'h': + posthelp(); + break; + case 'q': + if (postyn(61, tradey, "Are you sure you want to quit?")) + halt(); + break; + default: + break; + } + if (focus < 0) + focus = data_numplayers(); + focus = focus % (data_numplayers() + 1); + if (focus == data_numplayers()) { + if (cursor < 0) + cursor = numcards - 2; + if (cursor >= numcards - 1) { + if (trade_routine(61, view_refresh(focus, cursor, player, 0), + player)) + cursor = 0; + else + cursor = numcards - 2; + } + } else { + if (cursor < 0) + cursor = wonder_numstages((player + focus) % data_numplayers()) + + data_numbuilt(player + focus % data_numplayers()) - 1; + cursor = + cursor + % (wonder_numstages( + (player + focus) % data_numplayers()) + + data_numbuilt( + player + focus % data_numplayers())); + } + } } -- cgit