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My necessary Luanti mods for Minetest Game

Overview

I recently published my list of mods for Mineclonia, and here is my list of mods I want for Minetest Game (ContentDB).

It's been said that most Minetest Game servers are just a mod soup that the admin wants. Well, it's true.

Mods I use for Minetest Game

Airutils

This is a dependency library and helper components for the specific airplanes added by other mods. I do not have any patches for this.

ContentDB scm

Automobiles Pack (automobiles_pck)

Written by the same prolific Luanti mod author Apercy as the previous mod, this one adds a bunch of cool ground vehicles. I never sent any patches, but I did submit a single bug report. I want automobiles, and this seemed to be the premiere way to get them!

ContentDB scm

Awards

This mod provides some simple rpg-like tracking of your various activities. You can complete more and more complex activities. I assume this is the basis for the awards in Mineclonia. No patches.

ContentDB scm

Biofuel

This is an optional dependency for the automobiles and aeroplanes. I never actually got it to work, but I want to use it in case I figure it out. No patches.

ContentDB scm

Bonemeal

This lets you fertilize your farm crops, but it costs bones or that coral skeleton stuff. So it is costly, but it is worth it! I have no patches for it.

ContentDB scm

Charcoal

This lets you smelt logs into charcoal, which is half as effective as coal in MTG, but is completely renewable. Everybody loves renewable resources! No patches.

ContentDB scm

Controls

This mod is merely a dependency for Player List. No patches.

ContentDB scm

Documentation system (doc)

This enables other mods to hook into it to provide helpful info. It's the basis for Mineclonia's docs system, I assume. It was an (optional?) dependency for many other mods here. Why wouldn't an admin install this one? No patches.

ContentDB scm

Basic Help (doc_basics)

More docs. No patches.

ContentDB scm

Lookup Tool (doc_identifier)

This adds a tool that looks up the pointed item. No patches.

ContentDB scm

Item Help (doc_items)

This adds some automatically generated help texts for items. No patches.

ContentDB scm

Edit Skin (edit_skin)

Of the many skin customization mods, I picked this one. It helped that it works with i3. I like it for my server because you can edit the choices in-game and don't need to upload images anywhere or do complicated things. I didn't try any others though, because this first guess works so nicely! No patches.

ContentDB scm

Farmtools

This mod is a continuation of Sickles, and adds sickles, scythes, and rakes. These make farming a lot more efficient!

ContentDB scm: upstream mine

Links for sickles: ContentDB scm: original useful fork 1 mine

Find Biome (findbiome)

This mod easily lets me teleport myself to a specific biome, for development. I don't do a lot of that, but when I do, this comes in very handy. It's included in Mineclonia and I got used to it. No patches.

ContentDB scm

i3

This is a really useful mod, because it transforms the inventory screen in many ways. No patches.

ContentDB scm

Inventory icon (inventory_icon)

This mod adds a HUD icon showing the capacity of your inventory and additional inventory items like backpacks or inventory pouches. It doesn't affect gameplay directly, but makes it easier to see how full your inventory is so you can dump it back at base. I have to use my branch that works with the pouches.

ContentDB scm: upstream mine

Inventory pouches (inventory_pouches)

This is a huge game-changer. You craft an inventory pouch with string and a chest, and then you can carry around 27 more items! I use my branch for Mineclonia, so I can dog-food the changes in both games.

ContentDB scm: upstream mine

Ju52

Adds a Ju52 airplane. That's pretty much it. No patches.

ContentDB scm

K Ambient Light (k_ambient_light)

Even if Mineclonia will improve its night vision potion, MTG still needs this mod, which lets the server admin choose a default brightness for all or some blocks. You still benefit from torches, but at least you don't absolutely need them in caves.

This is one to which I've never felt the need to submit patches.

ContentDB upstream scm

K Recycle Bin (k_recycle_bin)

This mod adds a wonderful tool that lets you unbuild items back into their recipes. Of course it's cheating, but it's so fun.

ContentDB scm: upstream [mine was insignificant]

Leads

This adds ropes that you can lead animals with. I haven't made any patches for this one.

ContentDB scm

List-to-file (list_to_file)

I wrote this one, and it started all with the purpose of writing the current users to a file on the filesystem. But now it's mostly a catch-all for various small things. I use a dev branch and do not update the published link.

ContentDB scm

Mapserver

This mod ties in with the amazing Minetest mapserver project. It enables showing user locations in real time, and also adds the node blocks for the points of interest. I've not offered any patches to this mod, but I have contributed to the server app.

ContentDB scm

Traders (mobf_trader)

This is a great mod that adds a configurable trader NPC. You could use it to build a whole village for something like an RPG, for example. My users delighted with this mod! No patches.

ContentDB scm

Mobs Redo (mobs)

This is the dependency library for the next mods about mobs. No patches.

ContentDB scm

Mobs Animal (mobs_animal)

I chose only 2 mods for mobs. No patches.

ContentDB scm

Water Mobs (mobs_water)

The second of my 2 mobs mods. The crocodiles are the most interesting ones. No patches.

ContentDB scm

mTimer

This adds minor data in the HUD. I use a private patch that adds biome data to the otherwise time-focused HUD features.

ContentDB scm: upstream mine

Pa28

Adds a pa28 plane. No patches.

ContentDB scm

Playerlist

This shows a list of all online players when pressing shift. It is simple and basic. I've had no need to submit patches.

ContentDB scm

Respawn

This is my favorite location and transport mod. It can track your death location, so you can jump back to where you died. It does mess up the basic bed spawning, but it's worth it still. I use a fork that adds a gui I ripped from Points of Interest.

ContentDB scm: upstream mine

Signs Lib (signs_lib)

This adds signs that display text in-world. The default for MTG is to have a small HUD display the text when pointing at a sign object. No patches.

ContentDB [scm]

Snippets

This lets users run lua snippets. This is very useful when iterating for development. I also use it to trigger the gui for my fork of mod respawn, so a snippets button (node) pulls up the formspec for users to teleport themselves to existing places. I use this upstream exactly as is; no patches needed!

ContentDB scm

Sprinting

This allows a player to run with double-tap. No patches.

ContentDB scm

Streets

I wanted to have the option to build streets for the cars, but I never got around to it. So this mod wasn't as important as I wanted it to be. No patches.

ContentDB scm

Super Cub (supercub)

Adds a Super Cub airplane. No patches.

ContentDB scm

Ts_workshop

An API that is a dependency for the streets mod I chose. No patches.

ContentDB scm

World War I Planes (ww1_planes)

Take a guess. No patches.

ContentDB scm

Auxiliary

If you want to see a mod's reverse dependencies, i.e., something that depends on this mod, use a link like this: https://content.luanti.org/modnames/bonemeal/

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