My necessary Luanti mods for Minetest Game
Overview
I recently published my list of mods for Mineclonia, and here is my list of mods I want for Minetest Game (ContentDB).
It's been said that most Minetest Game servers are just a mod soup that the admin wants. Well, it's true.
Mods I use for Minetest Game
Airutils
This is a dependency library and helper components for the specific airplanes added by other mods. I do not have any patches for this.
Automobiles Pack (automobiles_pck)
Written by the same prolific Luanti mod author Apercy as the previous mod, this one adds a bunch of cool ground vehicles. I never sent any patches, but I did submit a single bug report. I want automobiles, and this seemed to be the premiere way to get them!
Awards
This mod provides some simple rpg-like tracking of your various activities. You can complete more and more complex activities. I assume this is the basis for the awards in Mineclonia. No patches.
Biofuel
This is an optional dependency for the automobiles and aeroplanes. I never actually got it to work, but I want to use it in case I figure it out. No patches.
Bonemeal
This lets you fertilize your farm crops, but it costs bones or that coral skeleton stuff. So it is costly, but it is worth it! I have no patches for it.
Charcoal
This lets you smelt logs into charcoal, which is half as effective as coal in MTG, but is completely renewable. Everybody loves renewable resources! No patches.
Controls
This mod is merely a dependency for Player List. No patches.
Documentation system (doc)
This enables other mods to hook into it to provide helpful info. It's the basis for Mineclonia's docs system, I assume. It was an (optional?) dependency for many other mods here. Why wouldn't an admin install this one? No patches.
Basic Help (doc_basics)
More docs. No patches.
Lookup Tool (doc_identifier)
This adds a tool that looks up the pointed item. No patches.
Item Help (doc_items)
This adds some automatically generated help texts for items. No patches.
Edit Skin (edit_skin)
Of the many skin customization mods, I picked this one. It helped that it works with i3. I like it for my server because you can edit the choices in-game and don't need to upload images anywhere or do complicated things. I didn't try any others though, because this first guess works so nicely! No patches.
Farmtools
This mod is a continuation of Sickles, and adds sickles, scythes, and rakes. These make farming a lot more efficient!
Links for sickles: ContentDB scm: original useful fork 1 mine
Find Biome (findbiome)
This mod easily lets me teleport myself to a specific biome, for development. I don't do a lot of that, but when I do, this comes in very handy. It's included in Mineclonia and I got used to it. No patches.
i3
This is a really useful mod, because it transforms the inventory screen in many ways. No patches.
Inventory icon (inventory_icon)
This mod adds a HUD icon showing the capacity of your inventory and additional inventory items like backpacks or inventory pouches. It doesn't affect gameplay directly, but makes it easier to see how full your inventory is so you can dump it back at base. I have to use my branch that works with the pouches.
Inventory pouches (inventory_pouches)
This is a huge game-changer. You craft an inventory pouch with string and a chest, and then you can carry around 27 more items! I use my branch for Mineclonia, so I can dog-food the changes in both games.
Ju52
Adds a Ju52 airplane. That's pretty much it. No patches.
K Ambient Light (k_ambient_light)
Even if Mineclonia will improve its night vision potion, MTG still needs this mod, which lets the server admin choose a default brightness for all or some blocks. You still benefit from torches, but at least you don't absolutely need them in caves.
This is one to which I've never felt the need to submit patches.
K Recycle Bin (k_recycle_bin)
This mod adds a wonderful tool that lets you unbuild items back into their recipes. Of course it's cheating, but it's so fun.
ContentDB scm: upstream [mine was insignificant]
Leads
This adds ropes that you can lead animals with. I haven't made any patches for this one.
List-to-file (list_to_file)
I wrote this one, and it started all with the purpose of writing the current users to a file on the filesystem. But now it's mostly a catch-all for various small things. I use a dev branch and do not update the published link.
Mapserver
This mod ties in with the amazing Minetest mapserver project. It enables showing user locations in real time, and also adds the node blocks for the points of interest. I've not offered any patches to this mod, but I have contributed to the server app.
Traders (mobf_trader)
This is a great mod that adds a configurable trader NPC. You could use it to build a whole village for something like an RPG, for example. My users delighted with this mod! No patches.
Mobs Redo (mobs)
This is the dependency library for the next mods about mobs. No patches.
Mobs Animal (mobs_animal)
I chose only 2 mods for mobs. No patches.
Water Mobs (mobs_water)
The second of my 2 mobs mods. The crocodiles are the most interesting ones. No patches.
mTimer
This adds minor data in the HUD. I use a private patch that adds biome data to the otherwise time-focused HUD features.
Pa28
Adds a pa28 plane. No patches.
Playerlist
This shows a list of all online players when pressing shift. It is simple and basic. I've had no need to submit patches.
Respawn
This is my favorite location and transport mod. It can track your death location, so you can jump back to where you died. It does mess up the basic bed spawning, but it's worth it still. I use a fork that adds a gui I ripped from Points of Interest.
Signs Lib (signs_lib)
This adds signs that display text in-world. The default for MTG is to have a small HUD display the text when pointing at a sign object. No patches.
ContentDB [scm]
Snippets
This lets users run lua snippets. This is very useful when iterating for development. I also use it to trigger the gui for my fork of mod respawn, so a snippets button (node) pulls up the formspec for users to teleport themselves to existing places. I use this upstream exactly as is; no patches needed!
Sprinting
This allows a player to run with double-tap. No patches.
Streets
I wanted to have the option to build streets for the cars, but I never got around to it. So this mod wasn't as important as I wanted it to be. No patches.
Super Cub (supercub)
Adds a Super Cub airplane. No patches.
Ts_workshop
An API that is a dependency for the streets mod I chose. No patches.
World War I Planes (ww1_planes)
Take a guess. No patches.
Auxiliary
If you want to see a mod's reverse dependencies, i.e., something that depends on this mod, use a link like this: https://content.luanti.org/modnames/bonemeal/



































Comments