Using Minecraft textures in Mineclonia
For when you want to look as close to Minecraft as possible, you can adapt a texture pack. There's multiple ways to do it. You can read my raw research notes down below. This is the official way I accomplished it to my satisfaction.
Building the texture pack
Adapting Minecraft texture
Download the conversion tool from https://codeberg.org/ostech/craft_to_clonia_textures. I compiled the source but binaries are also provided. Run it once to build a config.json and input directory.
Download the original textures from somewhere. I used https://github.com/Faithful-Pack/Default-Java but the Internet suggests that https://mcversions.net/ is a main place for that too. I placed them in new subdirectory input/, so input/Default-Java.
Here is my config.json.
{ "DefinedInput": false, "DefinedOutput": true, "ExportMinetest_Game": false, "ExportMineclonia": true, "InputDir": "./input", "OutputDir": "/home/bgstack15/Downloads/converted4" }
To use the configured OutputDir, you need to set DefinedOutput=true. Then run it, and place the new directory in ~/.var/app/net.minetest.Minetest/.minetest/textures. I called mine mc01 and customized the texture_pack.conf.
For my own systems, I tarballed it as
References
- Faithful-Pack/Default-Java: The latest default textures of Minecraft Java Edition
- Minecraft Texture Pack - Page 2 - Luanti Forums
Research and alternatives
- get source assets from https://github.com/Faithful-Pack/Default-Java and used mineclonia tools/Texture_Converter.py which got almost everything. Made grass and water gray instead of green/blue.
- used same source assets, and project https://forum.luanti.org/viewtopic.php?p=443213#p443213
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